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2 registered members (steyr, alibaba),
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Key:
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Re: Amplify for Unity :
[Re: Machinery_Frank]
#378812
07/26/11 18:27
07/26/11 18:27
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Okay, I just watched their video for the third time and its really impressive work, no doubt. But, there is some really evil texture flickering in the video. I don't know where it comes from, the plugin or something else, and I certainly don't want to say that the plugin is bad (it certainly isn't), but this is highly annoying and doesn't look really professional.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Amplify for Unity :
[Re: lostclimate]
#378842
07/26/11 22:35
07/26/11 22:35
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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most people dont have enough textures in there project on here to even warrant any need for something like this. Actually you dont need many textures for that technique. You could texture the entire world with one huge texture as far as I understood. But in reality I think it will be used to apply a couple of bigger texture or to use really big lightmaps. Anyway, it could be a nice tool.
Models, Textures and Games from Dexsoft
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