Is it possible to overload ent_createlayer() so that it also allows to pass a valid BMAP directly instead of a path into the file system? I'm currently trying to generate dynamic content on the screen with view entity sprites and as of now I first need to load a dummy sprite image and then clone the ENTITY to give it the newly calculated BMAP.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com