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Re: Additional view problem
[Re: 3run]
#378391
07/23/11 12:07
07/23/11 12:07
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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mtl_lens needs to be applied to the lens view itself, not to the model skins
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Additional view problem
[Re: 3run]
#378399
07/23/11 13:02
07/23/11 13:02
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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you have also to set mtl_lens.skill1=floatv(50); and mtl_lens.skill2=floatv(50);
Last edited by painkiller; 07/23/11 13:03.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Additional view problem
[Re: 3run]
#378878
07/27/11 14:11
07/27/11 14:11
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Joined: May 2009
Posts: 5,367 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,367
Caucasus
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I found this on youtube, it's made with unity (you'll find scope on 2:44): Youtube link The guy who made it says that he didn't even use any shaders to make lens effect, he said he made an offset for the lens texture... Is that a right way to go in GS as well? Should I use v and u for moving lens texture?
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