I'm trying to make realistic scope for a sniper rifle, but I've faced two problems:
* new view is blured (and if I don't use fog and other stuff, it has some king of fake HDR effect

everything is too bright!)
* view entity (the crosshair) is blurred too...
Here is the screen:
BTW, I try to add lens shader from "mtlView.c" but there are two problems as well..
* screen gets blurred (and only in the left upper corner, there is view that has lens effect in the upper corner)
* scope's view has fog color (gray) and doesn't show anything...
I tried to set shader via "pp_set", tried to assign it "scope.material = mtl_lens" and even assigned shader in the Views body...
How can I make view more sharper (without shader) and how can I add proper lens effect for scope (to make it more realistic, or may be any other suggestions?)?
BTW, as you can see at this picture:
View is visible if there player isn't aiming, I would like to hear any ideas how to make it looks more realistic.
But without hiding the "scope view"! So, from this position (as on the second picture) player can see something like this:
Youtube video While reloading the bolt, you can see how scope acts, it looks very realistic, and ideas how to make this with GS?
And for those who are too lazy to watch the video above, here is the screen: