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Re: Sky Titans [Re: painkiller] #378670
07/25/11 15:35
07/25/11 15:35
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline OP
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alibaba  Offline OP
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
thank you all for your hints. Its really a pity that such a game already exists. I really thought that i finally have a unique idea frown should i continue working on this ? And dont worry. Ill keep the bullet system. Ill change the apperience of the weapon as soon as a modeler is interested wink


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Re: Sky Titans [Re: alibaba] #378671
07/25/11 15:42
07/25/11 15:42
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yes, of course, don't stop your game, competition will only make it even better! wink

Btw. the Killzone 2/3 weapons are awesome, esp. their handling.


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Re: Sky Titans [Re: Superku] #378672
07/25/11 15:50
07/25/11 15:50
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Bro, my personal taste: you game is cooler than that IVERTION (or how is it called?)! Most of the games in nowadays have that rubber felling... they aren't alive and I hate 3 person for such idea. I love how you made your project FPS with such unique idea! It's still first FPS game with this ideas that I know! So please, don't even think about stopping this one! And I agree with Superku about killzone weapons, something like that will be great! For example, take a look at the Terminator UDK game, I like how they made weapons in it (the visual look of models) but they have laser stuff, which makes them suck.
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Re: Sky Titans [Re: 3run] #378675
07/25/11 16:08
07/25/11 16:08
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Your game is very different from Inversion. Keep it up.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Sky Titans [Re: JibbSmart] #378684
07/25/11 17:38
07/25/11 17:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
A quick sneak peek. :

Re: Sky Titans [Re: lostclimate] #378745
07/26/11 04:48
07/26/11 04:48
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
if thats the grenade then i think its pretty bland for this game, it needs to pop out more, colorscheme

ahhm, i dont agree with anyone about the killzone weapons fitting this game, maybe the actual models but not their movement, killzone weapons feel heavy and sluggish which would be HORRIBLE in this game, the feel you have now is fine .. you just need models

Re: Sky Titans [Re: darkinferno] #378746
07/26/11 04:55
07/26/11 04:55
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
It hasnt been finished yet, im adding different metals to it, then im going to have some paint over it probably in some parts

Re: Sky Titans [Re: lostclimate] #378903
07/27/11 17:36
07/27/11 17:36
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI




Thoughts?

I also included a full view of the shader viewer so that you can see what lighting settings i used for the demo pic as an example if you wanted.

Re: Sky Titans [Re: lostclimate] #378905
07/27/11 17:45
07/27/11 17:45
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Looks much better, may be add some glow to it (blue or red one, may be depending on teams, if there be team deathmatch) so while flying it'll have some kind of color trail (like nades in L4D 4r example).


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Re: Sky Titans [Re: 3run] #378908
07/27/11 18:12
07/27/11 18:12
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
yeah the black band at the bottom part(the silver colored part) could be an inner-beveled glowing light.


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