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Re: Bad sorting problem
[Re: Iglarion]
#379056
07/29/11 02:20
07/29/11 02:20
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Sorting is never done on a per-polygon basis. Since the objects are transparent, they don't write to the z-buffer, so they can't stop anything rendered later from being rendered over them. The last polygons rendered will appear over everything else, so if you can change the order in which the polygons are stored (which can be done in Blender, I believe, and other programs by copying and pasting, probably) you can reduce this problem.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Bad sorting problem
[Re: Schloder87]
#379079
07/29/11 12:23
07/29/11 12:23
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Posts: 3,538
WA, Australia
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In blender there's an "Xsort" function that sorts vertex data in the X direction. I guess you'd want to orientate your tree such that the X direction is the direction you'd want to view it from, then use the Xsort function, then rotate it back.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: Bad sorting problem
[Re: Iglarion]
#379221
07/30/11 15:46
07/30/11 15:46
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
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WA, Australia
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Hm... Blender 2.5 and above has a search function... I think you hit "space" and then just start typing the name of the function you're looking for. However, I still use 2.49 because it's what I'm familiar with, and I only use blender for a few simple things that Sculptris+ZBrush would be overkill for.
In Blender 2.49, select the object you want to edit and hit TAB to go into Edit Mode. Once there, in the default layout, the centre-bottom of your screen should have all sorts of different buttons labelled "Noise", "Hash", "Xsort", and a bunch of others.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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