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matProjInv #379239
07/30/11 20:34
07/30/11 20:34
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Hi,
I theoretically want to reconstruct a position from screen coordinates & depth values in a post processing stage. I want to do so, because I would like to measure how much pixels on the screen are covering e.g. 32 quants on an axis orthogonal to the view lookat axis at that very point in world space, whos pixel I am processing in the PP stage.

So, it would be cool if you could add the inverse of the matProj matrix to the list of transformation matrices, also accessible through shaders, that would be then matProjInv.

I know that I could use mat_inverse on matProj and pass it e.g. via matMtl or mat_effect1 ... mat_effect8... but I also thought that the addition of matProjInv would make sense. Isn't it?

Last edited by HeelX; 07/30/11 20:35.
Re: matProjInv [Re: HeelX] #379317
08/01/11 08:18
08/01/11 08:18
Joined: Jul 2000
Posts: 27,935
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 27,935
Frankfurt
Ok, added to my list.

Re: matProjInv [Re: jcl] #379320
08/01/11 08:25
08/01/11 08:25
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Thank you very much!


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