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Re: Someone interested in the PhysX source?
[Re: jcl]
#375698
06/27/11 11:14
06/27/11 11:14
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Joined: Jul 2008
Posts: 1,178 England
MrGuest
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England
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Re: Someone interested in the PhysX source?
[Re: jcl]
#376988
07/08/11 14:26
07/08/11 14:26
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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Posts: 900
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The source for VC++ 2010 is now available on the download page. Please note that you'll also need the PhysX SDK from nVidia. Thanks, now I have some time to check it. If this works, can I compile the ackphysx.dll with nVidia PhysX SDK 2.8.4 or we need to use the old SDK 2.8.3 version due to licensing?
Last edited by rojart; 07/10/11 09:35. Reason: Tested and PhysX SDK 2.8.4 works by me very well!
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Re: Someone interested in the PhysX source?
[Re: rojart]
#377170
07/10/11 19:31
07/10/11 19:31
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Joined: Apr 2008
Posts: 650
Sajeth
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As far as I know, you would have to re-license your project regardless of version number, as long as you're using the SDK itself. Correct me if I'm wrong.
Teleschrott-Fan.
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Re: Someone interested in the PhysX source?
[Re: rojart]
#377336
07/12/11 11:45
07/12/11 11:45
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Joined: Apr 2008
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Sajeth
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And you need to inform nVidia.
Teleschrott-Fan.
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Re: Someone interested in the PhysX source?
[Re: rojart]
#379497
08/03/11 12:09
08/03/11 12:09
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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But if you notice a general bug, you could share the source with jcl to implement it into the "official" ackphysx.dll
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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