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level up questine #379667
08/05/11 22:35
08/05/11 22:35
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
I just have a little question.
In my game Tarrox you are able to level.
The problem is I don't know whats better;


Decision RED
Getting after the next level points that you can use to choose which abilities or power ups you want to boost up (like more health, recovery speed, strength, speed and so on...)


That would look good in the game, but if the player is smart, he could easily make himself an evil bad-ass how easily owns my game, with bad-ass boosted abilities and boost ups... eek

or

Decision BLUE
Just automatic boost up for everything?


Then my game and AI would have more control over the player and my game would be the bad-ass ass beating bad-ass! grin


Whatever, what do you guys or girls think RED or BLUE, I really don`t know.


Last edited by Random; 08/05/11 22:36.


Re: level up questine [Re: Random] #379669
08/05/11 22:45
08/05/11 22:45
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline

Programmer
Lukas  Offline

Programmer

Joined: May 2007
Posts: 2,043
Germany
I'd chose RED, because it makes characters on the same level different, but it's fair, because everyone has the choice and can potentially make the same character as someone else.

Re: level up questine [Re: Lukas] #379670
08/05/11 23:11
08/05/11 23:11
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
"Fair" is a bad word for an adventure game grin



Re: level up questine [Re: Random] #379671
08/06/11 00:38
08/06/11 00:38
Joined: Apr 2005
Posts: 1,988
Canadian, Eh
DLively Offline
Serious User
DLively  Offline
Serious User

Joined: Apr 2005
Posts: 1,988
Canadian, Eh
Quote:
"Fair" is a bad word for an adventure game


no its not - its fair that everyone can choose how they want to level up.

If you get 5 points and put it on health - youll have more health, and take longer to kill;
if you get 5 points and put it on strength, you can kill faster, but die just as fast as you would have, before the level up.

its fair.


I agree with option "Red"


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Re: level up questine [Re: DLively] #379673
08/06/11 04:27
08/06/11 04:27
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
The "Red" option will also feature "class"ification. If you like, when the certain ability has reach certain level, you can also change the appearance and class. It also will give replayability option, giving the player option to boost strength in one play and boost another ability in another play.

Re: level up questine [Re: bart_the_13th] #379703
08/06/11 16:06
08/06/11 16:06
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
User

Joined: Feb 2010
Posts: 886
All right, that meens I have to make some more images for my menu, juhu...
But thank you, I`ll do RED.



Re: level up questine [Re: Random] #379721
08/06/11 19:01
08/06/11 19:01
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
A lot of games do leveling up by just increasing the value that is most used, i.e. using a weapon improves your marksmanship, close combat fighting improves your strength and well, getting hit a lot improves health.
I would combine this generic leveling with only few extra points that boost your skills (not general things like strength, agility, perception, health) like lockpicking, stealth, defusing bombs, repairing items etc


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Re: level up questine [Re: mk_1] #379722
08/06/11 19:04
08/06/11 19:04
Joined: Feb 2010
Posts: 886
Random Offline OP
User
Random  Offline OP
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Joined: Feb 2010
Posts: 886
Thats the idea grin




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