Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (Edgar_Herrera, VoroneTZ, Akow), 973 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 23 of 554 1 2 21 22 23 24 25 553 554
Re: What are you working on? [Re: ratchet] #379455
08/02/11 21:00
08/02/11 21:00
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: ratchet
above ? where ?


This: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=44884&Number=376849#Post376849

and this: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=44884&Number=377521#Post377521

but these are outdated, I tweaked the HDR and I made the aura today anew. Working on new gameplay elements and the connective parts.

Re: What are you working on? [Re: HeelX] #379514
08/03/11 19:04
08/03/11 19:04
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Great laugh

How did you made the lights colro ? real dynamic lights ? shaders ? sprites ? texture projection ?

Re: What are you working on? [Re: ratchet] #379522
08/03/11 21:35
08/03/11 21:35
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Code:
my.lightrange = INFINITY!



grin

I am just using dynamic lights and the HDR shader. I have to admit, that it is really great, as long as you tweak it right. I also make heavy use of fog to illuminate the scene.

For the lava scene I wrote a special shader for the lava. It involves multitexturing, turbulence, an edge glow term & simple hotness estimation and fog supression (I am discounting the fog density, so that it "glows" still in heavy fog). For the foreground rocks I added a simply orange edge glow to simulate the red light emitted by the lava glow.

The aura is composed through sprites, so that it is resolution independent. And there are LOTS of particles in the scene(s) to make it feel vibrant and full of life.

The magma eruptions are particle effects, but with several different splatter images to get a "natural" eruption (see splatter category on cgtextures).

Thats it, nothing special.

Last edited by HeelX; 08/03/11 21:36.
Re: What are you working on? [Re: HeelX] #379523
08/03/11 21:56
08/03/11 21:56
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Nothing special, just very clever usage of shader and effects !
The result is just awesome (perhaps bring on some normal map on rocks ?) !

Re: What are you working on? [Re: ratchet] #379681
08/06/11 09:21
08/06/11 09:21
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

Expert
Realspawn  Offline

Expert

Joined: Jul 2001
Posts: 4,801
netherlands
Wipped up a short showreel of all the fun stuff is did the past months.

http://www.youtube.com/watch?v=pysmKtesBDc

enjoy


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #379728
08/06/11 22:17
08/06/11 22:17
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg


Re: What are you working on? [Re: Rei_Ayanami] #379731
08/06/11 23:59
08/06/11 23:59
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Nicely done Rei. Although in my opinion it would look better if you removed some of those unnecessary lines between the walls.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #379736
08/07/11 10:14
08/07/11 10:14
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I know...

The positioning/scaling does not work 100%ly...

Working on it laugh

Re: What are you working on? [Re: Rei_Ayanami] #379743
08/07/11 11:05
08/07/11 11:05
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Rei: mh the picture reminds me of a very old GameBoy game called "Die Maus" from "Sendung mit der Maus" tongue


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #379762
08/07/11 18:24
08/07/11 18:24
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
level transitions! are working! in 3D! yay. smile





And new aura. And collectable mini-fireflies!

Page 23 of 554 1 2 21 22 23 24 25 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1