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Re: new gameplay Video [Re: MrGuest] #376380
07/02/11 13:24
07/02/11 13:24
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Wow, i really like it! It´s very unique! But i have one question: Does it also works with low fps?


Professional Edition
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Re: new gameplay Video [Re: alibaba] #376401
07/02/11 16:02
07/02/11 16:02
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
WOW smile !! what else to say, looks fantastic and really polished, especially the first level. I like the effect of wind, looks really cool and tress is also nice. Great job!


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: new gameplay Video [Re: Iglarion] #376418
07/02/11 18:58
07/02/11 18:58
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I tend to think, ah its Superku's update, so it is magnificent, no doubt - and, it is! wink
Just a short note on sometihn that doesn't fit: the pixelated blocks should get something more organic, because everything else in the level is sort of organic.
The tree, woow, did you make it yourself? That style is definitely something that you should expand through the level. Wonderful.

Re: new gameplay Video [Re: Pappenheimer] #376424
07/02/11 19:42
07/02/11 19:42
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you for your kind words!
It works fine running at 25-120fps, but below 20-25fps the game gets unplayable.

I've already tried several times to create a fitting look for the outdoor levels, but they all looked pretty bad. Yes, I've made the tree in MED - that took a whole evening though, and thus I'm currently not willing to create another one for more variation. wink


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: new gameplay Video [Re: Superku] #376425
07/02/11 19:55
07/02/11 19:55
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
I like the blocky style, imo you should keep it, the trees look just fine with it.
Btw, great video, like always.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: new gameplay Video [Re: WretchedSid] #376426
07/02/11 20:14
07/02/11 20:14
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
The trees are great and since you dont use many of them (as far as we´ve seen it) there is no reason to create more of them.

Re: new gameplay Video [Re: Hummel] #379768
08/07/11 23:36
08/07/11 23:36
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
No news about this fantastic game laugh ?

Re: new gameplay Video [Re: ratchet] #379773
08/08/11 02:29
08/08/11 02:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks for asking, progress was slow because I've had exams until last Wednesday. Meanwhile I've re-implemented the jetpack I've written one year ago and added vines:



You only have the jetpack at the end of the game, it's pretty powerful.
Additionally, I've cleaned up some important parts of the movement code and added configurable gamepad support.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: new gameplay Video [Re: Superku] #379818
08/08/11 14:57
08/08/11 14:57
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Looks pretty good, is there a video of jetpack in action?


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Re: new gameplay Video [Re: 3run] #380060
08/11/11 19:45
08/11/11 19:45
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
just great laugh

I have some technical questions :
how is managed collision on levels where you can destroy blocks with bazooka or some other weapon :
-Are they physic objects or just square collision objects ?
-Are they glued together in WED , or are they put together by code ?

don't you have some ligtening issues like different ligthenings on corners that are "glued" ?

Anyway, great work, keep it up (i feel a Steam indie game) !

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