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Re: What are you working on? [Re: JibbSmart] #379115
07/29/11 16:04
07/29/11 16:04
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Thanks for the encouragement guys! In all honesty though the engine isn't truly 3D. Internally it works more along the lines of Doom. As I learn more I'll probably get more ambitious and write a real 3D software renderer like Quake, but until then this is the pinnacle of my programming prowess.

Quote:
Where do you get your knowledge from?

There isn't any one large source of information I reference. Aside from some introductory books, I've had no formal programming education on any of these subjects. I got started in software rendering when a great guy called Robert Rodgers taught me how to write a very simple Wolf3D clone (no wall/floor textures, just big colored cubes). From then on my greatest resource was the Ken Silverman (Build engine author) forum, where a handful of people like myself would exchange different ideas. But now that that's closed, I haven't the slightest idea where you'd go for help...

Quote:
And can we look into your code?

Soon...


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #379133
07/29/11 17:25
07/29/11 17:25
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
gameinstitute.com has there 3d programming packages. I finished about 3 quarters of it, but the first half teaches you all the underlying math to write your own software renderer before it dives into directx. I didnt retain much because I havent had time to really go through the examples, but even still i learned a lot to the point where i can sort of "paraphrase" (not really the right word) how to do just about any theoretical step. just havent done it myself yet. (i did a couple examples, but then left it at that.)

Re: What are you working on? [Re: lostclimate] #379959
08/10/11 16:21
08/10/11 16:21
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Posts: 3,751
Canada

Well, I guess I don't have to explain this screenshot as its pretty self explaining.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #379960
08/10/11 16:26
08/10/11 16:26
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
So you're either making a generic level editor for tile-based games or you're making a level editor for a particular tile-based game.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: Redeemer] #379965
08/10/11 16:55
08/10/11 16:55
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Its actually a bit more like the RPG Maker but for iOS games. Except that it isn't limited like the RPG maker and will also support things like isometric maps etc. Plus its able to run native Objective-C code and such things.

Btw, Happy Birthday!


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #380106
08/12/11 16:56
08/12/11 16:56
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
My very first piece of pixel art:

I´m quite happy with the result. laugh

Re: What are you working on? [Re: Hummel] #380109
08/12/11 17:19
08/12/11 17:19
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Wow, that looks perfect! Is it your really first time drawing pixel stuff, aren't you hide anything? grin Cause it's too great for the first time laugh BTW, what program you've used to draw it?


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #380110
08/12/11 17:29
08/12/11 17:29
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
yup, was my first after reading some tuts. I used gimp.

Re: What are you working on? [Re: Hummel] #380114
08/12/11 19:04
08/12/11 19:04
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
yes def. great for even a 10th piece laugh although after your shader background and experience doing other stuff, i assume its a lot easier to notice little details to make it look nice than if you had just started game design.

Re: What are you working on? [Re: lostclimate] #380120
08/12/11 22:09
08/12/11 22:09
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Not bad, but the blade looks more like foam/plastic than steel. Try adding some bright light reflections to one side of the blade.


Eats commas for breakfast.

Play Barony: Cursed Edition!
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