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Re: Engine is slow? Or am I nuts? [Re: 3run] #380214
08/14/11 17:35
08/14/11 17:35
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Try to use the F11 stats to find what is slowing down your game


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Engine is slow? Or am I nuts? [Re: painkiller] #380216
08/14/11 18:32
08/14/11 18:32
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
thanks painkiller, I just thought "why does noone say: press F11"?

Re: Engine is slow? Or am I nuts? [Re: Joey] #380220
08/14/11 19:29
08/14/11 19:29
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Shift+F11 will print the slowest function into your acklog

Re: Engine is slow? Or am I nuts? [Re: Rei_Ayanami] #380223
08/14/11 19:58
08/14/11 19:58
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Thanks, I'll take a look now.


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Re: Engine is slow? Or am I nuts? [Re: 3run] #380247
08/15/11 07:40
08/15/11 07:40
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
OK, I've made little test with F11... BTW, I forgot to mention that problem isn't constant, so here is example:
Quote:
As you see, I sat in the grass as a bunny ^^

I could recreate problem, but only halfway, cause I got fps drop to 43 from 60...
I've placed some more trees, to recreate 20-30 fps drop, but...

Fps is stable (with that jerking between 59-60...), I have no idea why...
About f11, I don't really see anything special... Only "ref" which is jerking from 11 to 18 (when it's 18 then I got the problem with fps I guess).
Here is the normal "acklog", when I didn't get fps problem:
Quote:
Log of A7 Engine 7.86.6 run at Mon Aug 15 01:28:18 2011
Администратор on Windows NT/2000/XP version 5.1 Build 2600
Options main.c -nx 30 -diag
App: C:\Program Files\GStudio7\acknex.exe in C:\Documents and Settings\Администратор\Рабочий стол\UNNAMED\

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened
(c) Conitec - Dieburg - San Diego - www.3dgamestudio.com
A7 Engine - Commercial Edition V7.86.6 - Aug 7 2010
Development version
Registered to: DMITRY MIKHAYLOV

Mouse found
Realtek AC97 Audio opened
NVIDIA GeForce 7600 GS pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 7600 GS 1ff9 selected.
acknet.dll opened
ackwii.dll opened
t7.dll opened
Compiling MAIN.C - [Esc] to abort........
PATH bmaps\
PATH bmaps\fx\
PATH bmaps\fx\blood\
PATH bmaps\fx\blood\screen\
PATH bmaps\hud\
PATH models\
PATH models\player\
PATH models\props\
PATH models\weapons\
PATH models\weapons\glock\
PATH models\weapons\mp5\
PATH models\weapons\sporting12\
PATH models\weapons\g3\
PATH scripts\
PATH scripts\fx\
PATH sounds\
PATH sounds\player\
PATH sounds\player\footsteps\
PATH sounds\weapons\
PATH sounds\weapons\fx\
PATH sounds\weapons\glock\
PATH sounds\weapons\mp5\
PATH sounds\weapons\sporting12\
PATH sounds\weapons\g3\
PATH sounds\weather\.......................................... 2.601 sec
Running MAIN.C.
25 objects
Main started at 3.750
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 746 MB
LevelInit at 3.812
97 entities 0 cameras 0 lights 0 sounds 0 paths
3 lmaps 5 textures 22 meshes 872 faces...ok
LevelReady at 5.082
def_startup started
fps_startup started
Main loop at 5.086....
1st frame with 746 MB. at 5.323
Nexus overflow at 31446984
D3D_Resize Screen: 800x600 -> Screen: 2x800x600x32
HEADRELATIVE sound: 1
D3D_Resize Screen: 1024x768 -> Screen: 2x1024x768x32
Status at time 102.786 frame 5276 ---------
bbox_mdl_019:thunder_strike V_GLOCK.MDL:v_glock bbox_mdl_019:hero
Maximum Time:
bbox_mdl_019:hero => 0.521686
--------------------------------------
Status at time 104.575 frame 5372 ---------
bbox_mdl_019:thunder_strike V_GLOCK.MDL:v_glock def_debug
bbox_mdl_019:hero
Maximum Time: def_debug => 0.009488
--------------------------------------
Normal exit at 56.158
Close level,DLL,objects
Free input,funcs,panels,defs,syns,views,strings,vars..ok
Free sounds,bmaps,fonts,hash,defs1,script..ok
Close dx,multimedia,D3D,engine,physics,nexus..ok
A7 Engine - Commercial Edition V7.86.6 - Aug 7 2010

(c) Conitec - Dieburg - San Diego - www.3dgamestudio.com
Registered to: DMITRY MIKHAYLOV
Unfreed: 1283, BM1, 69892 bytes
Unfreed: 1535, BM1, 69892 bytes
Close window at 56.279



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Re: Engine is slow? Or am I nuts? [Re: 3run] #380251
08/15/11 08:34
08/15/11 08:34
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
It is your graphicscard, which isn´t able to handle all the alphablending.

Re: Engine is slow? Or am I nuts? [Re: Slin] #380253
08/15/11 08:45
08/15/11 08:45
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
94 entities and 48 of them are visible... are u kidding me? What PC should I have to play thing without any problems? Second screen, 98 entities and 85 of them are visible... 60 fps, WTF? Plus, I'm not the only one who is getting problems with this. My team member are facing it as well, but I don't know what pc they use.


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Re: Engine is slow? Or am I nuts? [Re: 3run] #380254
08/15/11 09:06
08/15/11 09:06
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Read what I wrote.
And also read what fogman wrote...

Re: Engine is slow? Or am I nuts? [Re: Slin] #380255
08/15/11 09:10
08/15/11 09:10
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
Senior Expert
3run  Offline OP
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
kk, thank u. But I want to know, is this a problem from my side?

Tested on my second PC, same on it as well... with it's NVIDIA GeForce GT 430...

Last edited by 3run; 08/15/11 09:26. Reason: new test

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Re: Engine is slow? Or am I nuts? [Re: 3run] #380258
08/15/11 10:55
08/15/11 10:55
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Do you use mipmaps on your grass sprites?
And how many pixels do the grass sprites have?

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