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Re: Slightly improved Zelda code [Re: DavidLancaster] #38077
12/06/05 18:37
12/06/05 18:37
Joined: Sep 2005
Posts: 42
SusanJ Offline
Newbie
SusanJ  Offline
Newbie

Joined: Sep 2005
Posts: 42
Excellent!

This code is fantastic. An excellent start for someone who wants to make a 3D platform game or of sorts. I'm all excited now .

AxysPhenomenon your phenominal. Thanks for the demo, i couldnt have seen this in action without it. Thanks xx.

Re: Slightly improved Zelda code [Re: SusanJ] #38078
12/08/05 16:52
12/08/05 16:52
Joined: Jan 2005
Posts: 13
italy
K
koen Offline
Newbie
koen  Offline
Newbie
K

Joined: Jan 2005
Posts: 13
italy
very thx AxysPhenomenon! now it's work very fine

Re: Slightly improved Zelda code [Re: DavidLancaster] #38079
12/11/05 16:18
12/11/05 16:18
Joined: Nov 2005
Posts: 131
D
darkstein Offline
Member
darkstein  Offline
Member
D

Joined: Nov 2005
Posts: 131
i can compile the script it give a error: parameters unknown shadow stencil

Re: Slightly improved Zelda code [Re: darkstein] #38080
12/12/05 03:35
12/12/05 03:35
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Quote:

i can compile the script it give a error: parameters unknown shadow stencil



You using A5? Just comment out the line regarding shadow_stencil in the main function, it's not needed there anyway :P

Re: Slightly improved Zelda code [Re: DavidLancaster] #38081
12/13/05 18:03
12/13/05 18:03
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
wow this just gets better and better, Axys!

Thanks a ton, I really like this version, it seems to be improved from the code you pasted earlier (or is that my imagination?)

Is there any way to put a slight padding/gentle delay on the camera to make it a little more flowy?

Thanks a ton for this code, it's sorely needed. If Conitec claims to have 'click together' games, it's silly that they have never provided platformer type code like this...

best wishes
bonanza

Re: Slightly improved Zelda code [Re: JetpackMonkey] #38082
12/13/05 18:39
12/13/05 18:39
Joined: Nov 2005
Posts: 131
D
darkstein Offline
Member
darkstein  Offline
Member
D

Joined: Nov 2005
Posts: 131
no i use a6 and it stil gives the error

Re: Slightly improved Zelda code [Re: JetpackMonkey] #38083
12/16/05 21:57
12/16/05 21:57
Joined: Oct 2004
Posts: 363
M
mo1e Offline
Senior Member
mo1e  Offline
Senior Member
M

Joined: Oct 2004
Posts: 363
i have tried to use this code in my game and all i get is a black screen when i run my level anyone know why?

Re: Slightly improved Zelda code [Re: darkstein] #38084
12/16/05 22:24
12/16/05 22:24
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

i can compile the script it give a error: parameters unknown shadow stencil




Uncomment or delete this line:

shadow_stencil = 0; //stops shadow stencil effect, it seriously eats at FPS

Probably your version is lower than commercial, than it doesn't support stencel shadows...?

Re: Slightly improved Zelda code [Re: mo1e] #38085
12/16/05 22:26
12/16/05 22:26
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Quote:

i have tried to use this code in my game and all i get is a black screen when i run my level anyone know why?




Did the demo work for you? If so, there must something wrong in the code that your additional codings.

Re: Slightly improved Zelda code [Re: Pappenheimer] #38086
12/16/05 22:27
12/16/05 22:27
Joined: Oct 2004
Posts: 363
M
mo1e Offline
Senior Member
mo1e  Offline
Senior Member
M

Joined: Oct 2004
Posts: 363
what demo?

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