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Re: [LightFrog] Lighting System - Demo [Re: TheShooter] #352346
01/03/11 00:32
01/03/11 00:32
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
I absolutely dont undertsnad why JCL was interested in paying for more than 2 month. I mean: THIS plugin could push 3DGamestudio with a solid Lightning implimentation.

I would be very happy to see this for A8.
My Bombermanclone could really use it(mh..explosions with nice dynamic shadows^^)

Ps: Motivation Mail on its way grin

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: [LightFrog] Lighting System - Demo [Re: Rackscha] #357169
02/05/11 21:51
02/05/11 21:51
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Please do an A8 version of it. It would be a revolution in graphics for gamestudio.


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: [LightFrog] Lighting System - Demo [Re: TheShooter] #357188
02/05/11 23:34
02/05/11 23:34
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
What about making a demo indoor and outdoor as big as that of Sphere from Matt AufderHeide.
I can say for my part that I don't trust any shader compilation before I see a big level that runs smooth and fast and that contains almost every common situation of plattformer or fps shooter levels, and a tutorial that shows me how to implement it in my game.
I wasted too much time with such things.

Re: [LightFrog] Lighting System - Demo [Re: Pappenheimer] #357400
02/06/11 23:35
02/06/11 23:35
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
The Sphere demos werent bigger than mine. As I remember right the indoor demo has had 3 dynamic lights with shadows. My one has 7 and additional simple lights.
The outdoor demo wasnt more than a terrain with a bit vegetation and a simple water shader. My one consits of the sponza palace and a lot pillars placed on a terrain (simple multitex) with some simple lights and cascaded shadowmapping.

Eventually Sphere was a commercial solution, LF is free.

I dont plan to extend LF anymore since it lags in several aspects.
If it isnt much to tweak I will add the A8 support in about 2 months.
Eventually LF has not enough materials/effects to be a suitable shader pipeline for a bigger project.

Re: [LightFrog] Lighting System - Demo [Re: Hummel] #357409
02/07/11 00:21
02/07/11 00:21
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Sorry, I missed actually the demo with the terrain , because I hadn't a graphic card with shader 3.0 that time.(EDIT: or I forgot that I'd seen it, when I had a look at it later, because it is a night scenery?. [BTW: What a great atmosphere for a Thief-like game! You could make a puzzle game, where the thief has always to stay in the shadow, and for that he has to wait for the moon wandering over the sky to use certain shadows in certain edges to get his way from shadow to shadow.])
My thoughts were about selling LF for A8 commercially, because JCL didn't want to pay you for adapting it to A8, but I somehow forgot about telling this in my post. tongue Sorry.

Last edited by Pappenheimer; 02/07/11 00:40.
Re: [LightFrog] Lighting System - Demo [Re: Pappenheimer] #357410
02/07/11 00:25
02/07/11 00:25
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Yeah, I guess alot of people would pay for a good, read-to-use shader pipeline...

Re: [LightFrog] Lighting System - Demo [Re: Rei_Ayanami] #357412
02/07/11 00:41
02/07/11 00:41
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Yeah ( I too grin )

Last edited by TheShooter; 02/07/11 00:41.

Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: [LightFrog] Lighting System - Demo [Re: TheShooter] #380933
08/22/11 20:00
08/22/11 20:00
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Hey, I'm still interested on an A8 Version of LightFrog. Pleeeezeee, I will sent you a thousand of motivation pm's, if I have to. wink


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: [LightFrog] Lighting System - Demo [Re: TheShooter] #380937
08/22/11 21:16
08/22/11 21:16
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Send him thousands of motivation dollars if you are really interested.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: [LightFrog] Lighting System - Demo [Re: TheShooter] #380943
08/22/11 21:55
08/22/11 21:55
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: TheShooter
Hey, I'm still interested on an A8 Version of LightFrog. Pleeeezeee, I will sent you a thousand of motivation pm's, if I have to. wink
i dont think you quite understand what a "motivational" email is laugh wink

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