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Re: SSAO development thread [Re: HeelX] #374325
06/17/11 17:47
06/17/11 17:47
Joined: Sep 2003
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Switzerland
snake67 Offline
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Hi Chris

Very nice contribution! I like the look and feel of this effect very much. One question: how do i combine it with the 3dgs build in hdr effect?

Re: SSAO development thread [Re: snake67] #374327
06/17/11 18:03
06/17/11 18:03
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HeelX Offline OP
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HeelX  Offline OP
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I'll check that tommorow. Be preparepared for awesomness! Best regards, JCHeelXC

Re: SSAO development thread [Re: snake67] #374330
06/17/11 18:06
06/17/11 18:06
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Hummel Offline
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Thatīs probably a bit more difficult than some would expect. Yesterday I tried to add the 'erode' effect to this ""hdr"" thing, but eventually failed...

Re: SSAO development thread [Re: Hummel] #374393
06/18/11 11:03
06/18/11 11:03
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HeelX Offline OP
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OK, I failed, too. Or better: I got it partially working, but messed up. This is a good testcase to improve my compatibility to other PP-shaders, so I will look into it, so that I get it work in the 0.6 release!

Last edited by HeelX; 06/18/11 11:03.
Re: SSAO development thread [Re: HeelX] #375105
06/23/11 16:25
06/23/11 16:25
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Switzerland
snake67 Offline
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Great! Cant wait for it...

Re: SSAO development thread [Re: snake67] #380007
08/10/11 22:39
08/10/11 22:39
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HeelX Offline OP
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The code for the 0.6 release is now feature complete, but not stable (I am bugfixing now), manual is 90% complete, HDR compatibility will be skipped to a later version. Sorry.

Last edited by HeelX; 08/10/11 22:39.
Re: SSAO development thread [Re: HeelX] #380017
08/11/11 10:59
08/11/11 10:59
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United Arab Emirates, Dubai
TheShooter Offline
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Great, I really looking forward to it!! It will give my project the last kick. ; )


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: SSAO development thread [Re: TheShooter] #380239
08/15/11 00:56
08/15/11 00:56
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HeelX Offline OP
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Originally Posted By: TheShooter
Great, I really looking forward to it!! It will give my project the last kick. ; )


Nice that at least one person is looking forward it smile honestly, I think that there are some bugs in the current beta concerning view materials for static meshes... my shaders behave on it different between A8.20.1 and the current beta and different if I compile a map as BSP or ABT map... so I have to wait until this is fixed for the release.

In the meanwhile I replaced the arithmetic AO-decoding from the half-sized bilaterial upscaling stage to the combine stage through a new, lookup-based method, which gave me on my crappy laptop instantly up to 5 fps. For the testscene demo I have now a total fps increase, compared to 0.52, of about 10 fps, which is quiet nice smile

Last edited by HeelX; 08/15/11 08:51.
Re: SSAO development thread [Re: HeelX] #380940
08/22/11 21:41
08/22/11 21:41
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United Arab Emirates, Dubai
TheShooter Offline
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Yeah, leave your time. Ssao is a big thing. Better release a stable version a bit later, then a buggy version too early. : ) I know, you're doing it right!


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: SSAO development thread [Re: TheShooter] #380964
08/23/11 08:38
08/23/11 08:38
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HeelX Offline OP
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Originally Posted By: TheShooter
Yeah, leave your time. Ssao is a big thing. Better release a stable version a bit later, then a buggy version too early. : ) I know, you're doing it right!


Thanks smile in fact, I would like to rush on this, but I still have to wait for a next beta and betas are rare these days... when the bug is fixed, the code is finished, then I have to test it, if it is still compatible to A7, and then I just have to write some pages for the manual and then it is finished. So, if JCL would release today a new beta and everything would work, I would approximate ~2 weeks and its done. So at the moment all depends on JCL.

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