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Re: LBGUI - RELEASE [Re: Lukas] #355873
01/29/11 17:03
01/29/11 17:03
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Posts: 1,930
Austria
Sounds great laugh


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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Re: LBGUI - RELEASE [Re: Dark_samurai] #355875
01/29/11 17:20
01/29/11 17:20
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
i have a undocumented XML plugin ready, i can document it fast if you need it.

read/write,iterate walkthrough etc all available, tinyxml wrapper.

Last edited by Quadraxas; 01/29/11 18:34.

3333333333
Re: LBGUI - RELEASE [Re: Quad] #355880
01/29/11 17:53
01/29/11 17:53
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

Programmer
Lukas  Offline OP

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Joined: May 2007
Posts: 2,043
Germany
Well, the XML thing is, if anything planned for the far future. A finished XML parser sounds good. I initially thought I'd write the XML parser myself, but if yours works good I might just use it. On the other hand, I'm not sure if I want LBGUI to be dependant to a DLL...
So not matter what, you don't need to do it fast.^^

Re: LBGUI - RELEASE [Re: Lukas] #355884
01/29/11 18:27
01/29/11 18:27
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Posts: 5,210
İstanbul, Turkey
hmm... i got some ideas, but do not want to tell them before i am sure about them.


3333333333
Re: LBGUI - RELEASE [Re: Quad] #355887
01/29/11 18:31
01/29/11 18:31
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Posts: 9,859
I have some simple XML parser script for Lite-C somehwere on this forum.

You can use it if you want, but it's neither well documented, nor very good in handling damaged xml files.

Re: LBGUI - RELEASE [Re: FBL] #355891
01/29/11 18:47
01/29/11 18:47
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline
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Clemens  Offline
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yeah, try to keep it independent to a DLL

Re: LBGUI - RELEASE [Re: Clemens] #355892
01/29/11 18:58
01/29/11 18:58
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Posts: 1,930
Austria
Maybe jcl implements a .c library for xml reading/writing if we ask him. Sounds like a useful feature to me (saving configs, savegame, ...).


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: LBGUI - RELEASE [Re: Dark_samurai] #355893
01/29/11 19:06
01/29/11 19:06
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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Posts: 9,859

Re: LBGUI - RELEASE [Re: FBL] #355924
01/29/11 21:31
01/29/11 21:31
Joined: May 2007
Posts: 2,043
Germany
Lukas Offline OP

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Lukas  Offline OP

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Joined: May 2007
Posts: 2,043
Germany
Thanks, I copied your files to my harddisk. They are propably going to be the best solution as they are native Lite-C code.

But don't expect anything in the near future. I don't even have time to begin working on this atm.

Re: LBGUI - RELEASE [Re: Lukas] #381107
08/24/11 11:38
08/24/11 11:38
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline
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Clemens  Offline
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Posts: 303
Germany
Originally Posted By: Lukas

An improved API and multiline text fields will certainly be part of an update some time.


Dear Lukas,
is there any (multiline!!;)) soon update we can look forward to?
Best regards, clemens

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