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Re: [WiP] Isometric Game [Re: SchokoKeks] #380324
08/15/11 16:45
08/15/11 16:45
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Germany, Magdeburg
Rei_Ayanami Offline OP
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Thanks, yeah, the player was graphic is still wip (There were two options for making him more visible => round or triangle-alike) laugh

I thought about jumping, but I would need more higher or new lower blocks to make the leavels not too easy. Higher blocks would have the visibilty problem (player behind), and lower blocks look odd (they are already not really high, compared to the player). But I will think about that option wink


Also, I edited the initial post and updated the ToDo list. Level Changes are now working, and there is also a "You died"-message.

Regards,
Rei

Re: [WiP] Isometric Game [Re: Rei_Ayanami] #381839
09/01/11 17:50
09/01/11 17:50
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Rei_Ayanami Offline OP
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Because I do not get any comments, I am just going to post laugh

Here is a new shot from the Editor - thanks to Felix Queißner! (Richi007)!


Also, there are new pressure plates, that can be activated via blocks and by
the player himself. Those plates activate other things, move things or the like.

I am rewriting some render stuff, because it got a bit messy so that i just
cant find a bug (main-while dies for unkown reasons without error)..


When all the "engine" stuff is done, and I got some tutorial levels working, I
am going to get the project to 8bitfunding, maybe I can get some money for
music/character artists/level design (got ideas myself, but I dont think I am
/that/ creative) laugh


Regards,
Rei laugh
[First post updated]

Re: [WiP] Isometric Game [Re: Rei_Ayanami] #381845
09/01/11 18:19
09/01/11 18:19
Joined: Dec 2008
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Redeemer Offline
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Originally Posted By: Rei_Ayanami
(main-while dies for unkown reasons without error)

That tends to happen to me too. It's hard to debug Gamestudio applications, scheduler bugs with wait() are hard to weed out.


Eats commas for breakfast.

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Re: [WiP] Isometric Game [Re: Redeemer] #381848
09/01/11 18:21
09/01/11 18:21
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Rei_Ayanami Offline OP
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What is your solution to that?

Maybe its not the worst to rewrite my code (speed/style), but thats not a real option for that =/

Re: [WiP] Isometric Game [Re: Rei_Ayanami] #381852
09/01/11 18:30
09/01/11 18:30
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Redeemer Offline
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Using as few wait() instructions as possible is a good start. tongue But another way is to control all of your entities yourself with a linked list or some other setup. That's a bit of a pain to set up, though...


Eats commas for breakfast.

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Re: [WiP] Isometric Game [Re: Redeemer] #381853
09/01/11 18:37
09/01/11 18:37
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Rei_Ayanami Offline OP
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Actually my code has like 4(?) waits laugh
>> One in the main, and 3 in events (Own event system/handling)

Hnmn..

Re: [WiP] Isometric Game [Re: Rei_Ayanami] #382077
09/04/11 10:35
09/04/11 10:35
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Rei_Ayanami Offline OP
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Okay, found the problem.

Also, using a lot more waits now, it just became to complicated using one with all that events etcetc...

However, there is a ingame console now, that allows to call functions, change and get vars. (More functions are possible via LC_addFunction(...))




Edit: There are also Laser now, which are not looking so good atm...

Edit2: I totally forgot : There is a "stupid" (< wanted) AI now, which just runs in circles (when it detectes a wall it turns) laugh

Last edited by Rei_Ayanami; 09/04/11 10:38.
Re: [WiP] Isometric Game [Re: Rei_Ayanami] #382088
09/04/11 13:45
09/04/11 13:45
Joined: Sep 2003
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Kiel (Germany)
Superku Offline
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Looks pretty good (the video too), but I think you should add different gray tones on the sides of the blocks for a better depth perception.


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Re: [WiP] Isometric Game [Re: Superku] #382101
09/04/11 14:39
09/04/11 14:39
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Redeemer Offline
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Cool console. Is that a plugin? Where did you get it?

As for AI, there is a nice, simple tutorial on a 2D grid implementation of the A* algorithm here:
http://www.policyalmanac.org/games/aStarTutorial.htm

But in my opinion, the AI in this game should be very simple and predictable. Your current AI doesn't sound bad for a game like this.

Originally Posted By: Superku
I think you should add different gray tones on the sides of the blocks for a better depth perception.

Yeah, you really should do that. wink


Eats commas for breakfast.

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Re: [WiP] Isometric Game [Re: Redeemer] #382103
09/04/11 14:48
09/04/11 14:48
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Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
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In the "first" version all tiles had that shading, but I removed it because it looked not really clean, but I was going to redo them anyway (or, better, find a graphic artist who does pixel-art)

The console is self-written wink

I already got a working A* Pathfinding here(written sometime ago by this tutorial), but as you said, a simple run-around ai is easier to understand.

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