seems the bone animation doesn't work correctly in gs native network functions.the server can see all client's animation. the client can not see each other 's animation. but when i turn anmation to vertex animation, it work quite fine. so it's a problem? plus .how can i solve this? thanks in advance.
Full of my eyes are class struggles.....
Re: the bone animation doesn't transmit through network?
[Re: tzw]
#382621 09/10/1111:1209/10/1111:12
Multiplayer games don't send bones animation over the network. Animation is a client function, not a server function. Read the multiplayer workshop, there are the basics explained about what to do on the server and what on the client in a multiplayer games.