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Free Tree Generator for Games #378266
07/21/11 17:02
07/21/11 17:02
Joined: Oct 2010
Posts: 346
USA
RealSerious3D Offline OP
Senior Member
RealSerious3D  Offline OP
Senior Member

Joined: Oct 2010
Posts: 346
USA
Here's a link someone passed my way for a free tree generator for games:

http://www.frecle.net/index.php?show=treed.about

Haven't tried it, but thought I would post it here in case anyone is interested.





Re: Free Tree Generator for Games [Re: RealSerious3D] #379554
08/04/11 10:55
08/04/11 10:55
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Looks cool and very useful, thanks for sharing laugh I'll try it later on.


"Yesterday was once today's tomorrow."
Re: Free Tree Generator for Games [Re: Inestical] #379603
08/04/11 17:15
08/04/11 17:15
Joined: Jun 2011
Posts: 133
N
nomis23uk Offline
Member
nomis23uk  Offline
Member
N

Joined: Jun 2011
Posts: 133
thanks for the link looks like a very useful tool.


A8 Pro
Windows 7 64bit
QuadCore i7, 6 gb ram, ATI 5970
Re: Free Tree Generator for Games [Re: nomis23uk] #379614
08/04/11 19:29
08/04/11 19:29
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Thanks i'll try it to see what can be done or used !

I was more impressed by the game they are making laugh

Game Europa

Re: Free Tree Generator for Games [Re: ratchet] #379693
08/06/11 13:14
08/06/11 13:14
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I tested it - you can do some work with it, although it is quite frustrating,
seeing the result when setting the polygons to a reasonable account.
But that's a matter of modelling trees in general, I guess.

Another point is exporting - I had to seperate the uv-layout of the leaves the second skin - that with the leaves - by hand.

The way via obj to Blender and export with ventilator's exporters to mdl didn't work - it throws an error message when exporting and refuses to build the mdl.

Re: Free Tree Generator for Games [Re: Pappenheimer] #379705
08/06/11 16:37
08/06/11 16:37
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
User
Tiles  Offline
User

Joined: Sep 2007
Posts: 658
germany
You get better export results, and more formats, when you go across Giles. Giles is a lightmapper, made by the same guy. TreeD was initially a addon app for Giles. That`s why this pipeline is a bit better.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
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Re: Free Tree Generator for Games [Re: Tiles] #382327
09/07/11 08:46
09/07/11 08:46
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Hi,
I just tried it out and finally got a nice .mdl tree laugh

The .obj export works for me perfectly, including uv map, if you put the texture files into the same folder as the .obj and .mtl file. Check .mtl for file name. What you need to do manually: go in MED to Manage Skins -> Skin Settings -> check Texture -> Texture file -> check External -> select corresponding .png texture file (or import from Skin Editor). You have to do it only twice for the 2 textures (bark and leaves).

The .x export makes a very large file, moreover the resulting .mdl is incorrect.

One trick to decrease poly count: use .png texture instead of leaves just like in TreeMagikG3:
at Leaf tab uncheck all the 4 checkboxes on top (removes high poly leaves), and at Branch tab check all the 6 checkboxes on top (Cross Horiz. & Vert. Geometry adds the leaf textures).
But a nice tree is still over 1000 poly... Maybe some more playing is needed laugh

And an interesting thing: both TreeMagikG3 and Tree[d] have the same icon...

And nother useful tool is included:
If you want to use LOD stages, you can export it as a billboard (sprite) in .png or .tga format. And you can it put onto a simple 2 triangle mesh in MED to make a .mdl. But better to use a 2 sided mesh, or even better to use a 2 sided crossed plane mesh. If you need it you can use my tree models from my MapBuiilder demo: http://mapbuilder.zxq.net

I hope it helps laugh


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