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September 2011 gameplay video [Re: ratchet] #382413
09/08/11 01:13
09/08/11 01:13
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks, I will upload a clip when I've made a jetpack level.
There are big cubes placed in WED that seem to be, I don't know, approx. 8x8 small blocks because of the texture. When a rocket explodes, I simply delete and subdivide big cubes (that is ent_create smaller ones), nothing too special. I don't use physX for my game.


Again, a new video. It shows the first 5 levels of the game before you enter the big main tower (they are lacking details, I know). If you have watched my previous video, you can skip the first level (~80secs) because I didn't change a lot there, and I don't expect that you watch the whole video. Nevertheless, here's the link:
http://www.youtube.com/watch?v=GcUlX44uJXs&feature=channel_video_title


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: September 2011 gameplay video [Re: Superku] #382418
09/08/11 03:56
09/08/11 03:56
Joined: Jul 2008
Posts: 894
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TechMuc Offline
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TechMuc  Offline
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Posts: 894
Ha i love it laugh Just two or three points..

1) 3:01: jumping hiding dogs: could be pretty demotiving.. do you have saving points?
2) 1:49: it really looks strange that the textures of moving cubes change according to the position they are in.. i think it would look better if they stay the same.. just my opinion..
3) 2:50-2:56 actually a pretty cool idea but: is there any challange to keep on the rotating wheels? otherwise this section could be made a little bit more "challanging" by adding moving parts (e.g. jump distance will be higher if jumping away from a wheel rotating in the correct direction)
4) 3:40: i really love the tight battle with the "shadow" :-) Do you also have this as a kind of game mode? (so a race against a computer enemy?) - sorry if you've already posted that, i've only read the last post!
5) 5:00-6:00 love the "glide" idea!

overall looks like a lot of fun, though the most important thing isn't visible: the controls.. it's pretty obvious that you are really used to them, but for a beginner playing the game the first time, this will decide if the game makes fun or not (and if it's challanging enough or not, because honestly according to the video it's pretty easy if you play it often wink )

so keep up the great work!

Re: September 2011 gameplay video [Re: TechMuc] #382419
09/08/11 03:57
09/08/11 03:57
Joined: Jul 2008
Posts: 894
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TechMuc Offline
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TechMuc  Offline
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and: i really hate the jumping sound.. just switched on the sound (and directly switched it off again laugh )

Re: September 2011 gameplay video [Re: TechMuc] #382430
09/08/11 10:26
09/08/11 10:26
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline
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Clemens  Offline
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Posts: 303
Germany
I've appreciable respect for your development (and playing :D) skills and your ideas! Go on with that... I think you can find a good publisher with that project.

Re: September 2011 gameplay video [Re: Clemens] #382457
09/08/11 14:39
09/08/11 14:39
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Posts: 6,861
Kiel (Germany)
Thank you very much for the detailed response!
1) No, I don't have checkpoints, but I don't like that part of the level, I will redo it (for the 4th time).
2) Yes, looks strange, will be "fixed".
3) At 2:33-2:36 you can see that the rotation affects the movement and the jumping distance. They are rotating slowly because it's only the second level.
The levels contain some spots where the challenge is reduced (here f.i. 2:50-2:56). I think it's important to give the player some time where he can just run through the level without being in great danger.
4) Haha you probably know that it's the ghost from your previous best time? I have a level where you are hunted by a dark/ red glowing copy of Superku that mimics every move you make, though:


I think the controls are very good, just two buttons (you could even play the game on an USB NES controller), easy to learn, hard to master. And that's the motto of the whole game, I highly doubt that anybody who wants to finish the game will be able to complete it as it becomes so difficult.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: September 2011 gameplay video [Re: Superku] #382464
09/08/11 15:22
09/08/11 15:22
Joined: Sep 2003
Posts: 303
Germany
Clemens Offline
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Clemens  Offline
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Posts: 303
Germany
Do you plan a level editor for it?

Re: September 2011 gameplay video [Re: Superku] #382465
09/08/11 15:27
09/08/11 15:27
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Posts: 1,660
North America
Originally Posted By: Superku
I highly doubt that anybody who wants to finish the game will be able to complete it as it becomes so difficult.



Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: September 2011 gameplay video [Re: Redeemer] #382482
09/08/11 16:52
09/08/11 16:52
Joined: Feb 2011
Posts: 135
Myrkling Offline
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Myrkling  Offline
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Posts: 135
I like it alot. The video is full of good stuff.

The only concern I have for the moment is, that looking at the levels for a longer period of time might become tiring, because the colors are rather drab and don't change between levels.

But other than that it just seems to be a great peace of work, programming and game design wise.

Re: September 2011 gameplay video [Re: Myrkling] #382547
09/09/11 11:10
09/09/11 11:10
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
Great work. Is there a story though? i never understood the character...


~"I never let school interfere with my education"~
-Mark Twain
Re: September 2011 gameplay video [Re: Germanunkol] #382552
09/09/11 12:19
09/09/11 12:19
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
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TechMuc  Offline
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Joined: Jul 2008
Posts: 894
Quote:
The only concern I have for the moment is, that looking at the levels for a longer period of time might become tiring, because the colors are rather drab and don't change between levels.


support.. some kind of color / texture change would be reliving (so not in general, but for certain levels).

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