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Gamestudio 8.30.2 Public Beta #382747
09/12/11 13:08
09/12/11 13:08
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
A new Gamestudio update is available for a public test:

http://server.conitec.net/down/gstudio_8302.exe

Some of the new functions of Gamestudio 8.30: OpenAL, environmental sounds effects, improvements of postprocessing shaders, and many new or improved engine functions. A detailed list can be found here:

http://manual.3dgamestudio.net/newfeatures8.htm

Install the update over your Gamestudio 8.20 version. Please report any problems to the bug forum.

Re: Gamestudio 8.30.2 Public Beta [Re: jcl] #382751
09/12/11 13:38
09/12/11 13:38
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Finally smile
Thank you JCL!


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Gamestudio 8.30.2 Public Beta [Re: jcl] #382752
09/12/11 13:41
09/12/11 13:41
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Thank you, I'm really looking forward to test the eax_ functions!

Re: Gamestudio 8.30.2 Public Beta [Re: PadMalcom] #382758
09/12/11 14:34
09/12/11 14:34
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
at last! thank you laugh


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Gamestudio 8.30.2 Public Beta [Re: jcl] #382761
09/12/11 14:48
09/12/11 14:48
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 993
Budapest
A feature from the detailed list:
Quote:
All postprocessing shaders now got useful default parameters in skill11..14. pp_set now automatically adapts the resolution to the first view in the chain. The new pp_add function can combine any number of postprocessing stages; this also works for multistage shaders such as the HDR shader.

I ask, why?
From the manual:
Quote:
skill1..skill20 are used for entering default properties in WED.
skill21..skill40 were used by the A6 template scripts, and are otherwise free for the user.
skill41..skill50 are used for shaders.

Please don't take away those skills that are still usable.
Or, create a new set of skills over 100.
Please careful consider my proposal, because i would like to use a lot of skills, and if the new features devour those, my project is over. sick
Thanks in advance.

Re: Gamestudio 8.30.2 Public Beta [Re: Aku_Aku] #382762
09/12/11 14:51
09/12/11 14:51
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
that's why you should redefine skills with names.

#define health skill4
..

my.health = 90;

then you can change the number of skill you use anytime you want and your script would still function. If you cannot do that edit pp shader scripts to use other skills.


3333333333
Re: Gamestudio 8.30.2 Public Beta [Re: Quad] #382764
09/12/11 14:59
09/12/11 14:59
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 993
Budapest
Sorry, maybe you didn't get what want to say.
Put case that, all the skills are used to do something, and i want to use one more skill, that will not cause any problem if i rename a skill and use for something else than the old task was assigned?
I don't think so.
But please enlighten me...

Re: Gamestudio 8.30.2 Public Beta [Re: Aku_Aku] #382766
09/12/11 15:06
09/12/11 15:06
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Thats just for post proceesing shaders.

Re: Gamestudio 8.30.2 Public Beta [Re: Rei_Ayanami] #382767
09/12/11 15:16
09/12/11 15:16
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 993
Budapest
And? If i use exactly the same skills for my own purpose, i can't use the post processing shaders.
Am i right?

Re: Gamestudio 8.30.2 Public Beta [Re: Aku_Aku] #382776
09/12/11 17:45
09/12/11 17:45
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
I get empty functions called in main when I open the sounds sample, also an empty function error when pressing F11


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
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