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Re: Shade-C v0.91 BETA S1 RELEASED [Re: NeoNeper] #376423
07/02/11 19:28
07/02/11 19:28

C
chris_oat
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chris_oat
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C



Shade-C is not supported for A8, this could cause such visual errors.

Last edited by chris_oat; 07/02/11 19:28.
Re: Shade-C v0.91 BETA S1 RELEASED [Re: ] #376432
07/02/11 21:50
07/02/11 21:50
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
what I find really interesting from latest Shade-C demo is real-time shadow mapping in indoor scenes, it would be nice if Conitec improves the PSSM shader to achieve that.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Shade-C v0.91 BETA S1 RELEASED [Re: painkiller] #376667
07/05/11 16:28
07/05/11 16:28
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
Tradução do português para inglês
I am sad to hear that! (T.T)
I'd like to take this opportunity to ask a question that maybe I should do in another topic.

I'm trying to learn how to implement my own shaders in enguine, as did our friend Havoc.
To do this, I am trying to use the sources files that the site be unavailable from Nvidia (CUDA ZONE), http://www.developer.nvidia.com/nvidia-graphics-sdk-11.
But I'm not getting to understand the basic principles to get my implementations.

Someone explain to me where to start?


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 RELEASED [Re: NeoNeper] #376668
07/05/11 16:34
07/05/11 16:34
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia


Formerly known as JulzMighty.
I made KarBOOM!
Re: Shade-C v0.91 BETA S1 RELEASED [Re: JibbSmart] #376752
07/06/11 12:36
07/06/11 12:36
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
Yes Jibb.

Surely this is the way lol.
But already started their studies this way, but now I would like to implement something more complex, as deferredShadding, AmbientOclusion, GlobalIlumination among others.

There are these sources shaders Nvidia's website but still do not understand how to use them.


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 RELEASED [Re: NeoNeper] #376755
07/06/11 14:18
07/06/11 14:18
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
It's always harder to understand someone else's code. I personally find that reading papers is much more helpful to understand how a technique works, and then I can write it my own way. Occasionally I'll look at other people's code if I just can't understand a formula (or its application) from the way it's described in a paper.

An A7oogle search should help you find simpler examples of SSAO (there was a time when many users tried it), and if you look back at the shader contest you'll find other cool examples (I had a deferred lighting example in there which was relatively simple (I think), but it's all out by half a pixel).

Or just start with simpler effects. Deferred shading, SSAO and GI are each very unusual techniques. Valve provides heaps of cool papers on how they did lighting in TF2, HL2, and L4D, so it's worth checking out!

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Shade-C v0.91 BETA S1 RELEASED [Re: JibbSmart] #376772
07/06/11 16:27
07/06/11 16:27
Joined: Nov 2007
Posts: 318
Brasil, Paraná
NeoNeper Offline
Senior Member
NeoNeper  Offline
Senior Member

Joined: Nov 2007
Posts: 318
Brasil, Paraná
Tankx for your attention JIBB (^.^) Lets gooo studyyyyy


Please! Use easy words to be translated. because my English is not very good! Grateful.
_______________________________________________________
Re: Shade-C v0.91 BETA S1 RELEASED [Re: NeoNeper] #382884
09/13/11 16:45
09/13/11 16:45
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
As i'm getting lots of E-Mails and PMs lately:

Shade-C is far from dead. I'm still working on it.
There will be a public release featuring all the new stuff showcased in this thread later this month.

There hasn't been much info from my side in the last weeks and months, due to my bachelorthesis (which is now finished) and coming up masterthesis which needed my full attention.

The next version will also introduce a new licensing model, as a LOT of work has been put into Shade-C and there were almost no donations over the years (thanks again to those who donated!). But basically Shade-C will still be free to try, as it has been all the time. More info on that later.

Also, i'm working hard on putting something together for the Summer Contest to get an upgrade to A8 Pro, as Shade-C EVO still doesn't work with A8 and i can't figure out why as i don't have A8.


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 RELEASED [Re: BoH_Havoc] #382889
09/13/11 17:16
09/13/11 17:16
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
Great News! Finally! laugh


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: Shade-C v0.91 BETA S1 RELEASED [Re: alibaba] #382902
09/13/11 18:43
09/13/11 18:43
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Shame on us not to donate! This project is worth so much for the community. I'm really looking forward to the new version!

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