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Re: Gamestudio 8.30.2 Public Beta [Re: Superku] #382901
09/13/11 18:43
09/13/11 18:43
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 993
Budapest
Thanks Superku

Re: Gamestudio 8.30.2 Public Beta [Re: Aku_Aku] #382905
09/13/11 19:26
09/13/11 19:26
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Why don't you reupload it with .dll?


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Re: Gamestudio 8.30.2 Public Beta [Re: 3run] #382909
09/13/11 20:08
09/13/11 20:08
Joined: Sep 2009
Posts: 993
Budapest
Aku_Aku Offline
User
Aku_Aku  Offline
User

Joined: Sep 2009
Posts: 993
Budapest
Why do you ask this?

Re: Gamestudio 8.30.2 Public Beta [Re: Aku_Aku] #382923
09/14/11 00:05
09/14/11 00:05
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
He will do it when uploading the stable and publishable version


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Re: Gamestudio 8.30.2 Public Beta [Re: painkiller] #382937
09/14/11 09:59
09/14/11 09:59
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
I have again problem with the size of decal shadows. Now after using ent_morph my player shadow is 5 times biger. Before this happened when i play animation with big hull then shadow change size.


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Re: Gamestudio 8.30.2 Public Beta [Re: Iglarion] #382944
09/14/11 11:40
09/14/11 11:40
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
That's ok - the shadow size is now adaptable, see features list.

Re: Gamestudio 8.30.2 Public Beta [Re: jcl] #382950
09/14/11 12:48
09/14/11 12:48
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Yes JCL i know for this, i ask before for this feature ( thred ).
But now after i use ent_morph i have all problems like before. Here is picture.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Gamestudio 8.30.2 Public Beta [Re: Iglarion] #382953
09/14/11 13:02
09/14/11 13:02
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Have you checked the entity's min/max values before and after ent_morph?


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Re: Gamestudio 8.30.2 Public Beta [Re: Superku] #382954
09/14/11 13:15
09/14/11 13:15
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Yes values is same after and before using ent_morph.
Looks like after using ent_morph decal shadows not determined by the entity's bounding box. Playing different animations again make shadow size biger in my chase.


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Gamestudio 8.30.2 Public Beta [Re: Iglarion] #382957
09/14/11 14:09
09/14/11 14:09
Joined: Jul 2000
Posts: 27,986
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,986
Frankfurt
ent_morph _does_ change the bounding box. That's the reason of the different shadow size.

You can determine the shadow size through changing the bounding box. Please check. This works regardless of ent_morph. Maybe your code affects the bbox by calling c_setminmax or the like - this would explain the problem. But if you are sure that it's something else, please upload a project where it happens - we'll look into it.

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