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physX_open() causes error #375400
06/25/11 14:15
06/25/11 14:15
Joined: Mar 2010
Posts: 120
Switzerland
T
TehV Offline OP
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TehV  Offline OP
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T

Joined: Mar 2010
Posts: 120
Switzerland
Hi,
I've been trying to get the PhysX engine to run, but it just won't work. Every time I try to call the function physX_open(), I get an error that says that PhysX cannot be initialized. I've tried re-installing gamestudio and I downloaded & installed PhysX using the installer on the nVidia website. I still get the error. Does anyone know this problem? Does anyone know how to fix it?
Thanks,
~TehV

Re: physX_open() causes error [Re: TehV] #380659
08/20/11 09:31
08/20/11 09:31
Joined: Aug 2010
Posts: 26
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JHA Offline
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JHA  Offline
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J

Joined: Aug 2010
Posts: 26
Hello
Have you tried to make as simple as possible project first which would have basically just the main function and the physX_open() function, so that you can be sure that there is nothing wrong else where in your code?
Jarkko

Re: physX_open() causes error [Re: JHA] #380712
08/20/11 21:23
08/20/11 21:23
Joined: Jan 2011
Posts: 797
Da wo du nicht bist! Muhahaha!
xxxxxxx Offline
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xxxxxxx  Offline
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Posts: 797
Da wo du nicht bist! Muhahaha!
I don't know but somethimes I get an error with physX_open when I've changed something at a block(I'm 99.9% sure that is has nothing to do with my code)...
xxxxxxx


Es ist immer wieder erstaunlich, dass Leute die riesen Scripte schreiben die einfachsten sachen nicht können zb. mich mit SIEBEN x zu schreiben! tongue
Re: physX_open() causes error [Re: xxxxxxx] #380790
08/21/11 15:23
08/21/11 15:23
Joined: Aug 2010
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JHA Offline
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JHA  Offline
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J

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ok
Have you tested some game from internet which uses NVidia's physics engine and does that work?

Re: physX_open() causes error [Re: JHA] #380792
08/21/11 15:26
08/21/11 15:26
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3run Offline
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I was getting one, when I add wheels to car and used event flags on it.


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Re: physX_open() causes error [Re: 3run] #383361
09/19/11 16:00
09/19/11 16:00
Joined: Mar 2010
Posts: 120
Switzerland
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TehV Offline OP
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TehV  Offline OP
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Thanks for the replies!
The reason why this worries me is because I tested a piece of code that I downloaded from the gamestudio website somewhere. It was an example using the PhysX engine. I didn't modify it in any way, and I still got an error. I think it was inside the workshops, but I don't remember for sure (I posted this topic about 3 months ago).

Simply calling physX_open(); inside function main() {} without anything else also causes an error.

Re: physX_open() causes error [Re: TehV] #383395
09/19/11 22:53
09/19/11 22:53
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
You mean this one, it works well for me.
Code:
#include <acknex.h>
#include <ackphysX.h>

function main() { physX_open(); }




Regards, Robert

Quote
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