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Re: September 2011 gameplay video [Re: TechMuc] #382557
09/09/11 12:40
09/09/11 12:40
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Posts: 1,930
Austria
I'm also not a fan of the grafics. Add a bit more variance, otherwise players will be bored.

Gameplay is good, as always laugh


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Re: September 2011 gameplay video [Re: Dark_samurai] #382563
09/09/11 13:23
09/09/11 13:23
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
i love the gameplay but i really wish something would change with the visuals.. is this visual style due to lack of artwork/resources ? and if you had an artist, what visuals do you think you would employ ?

Re: September 2011 gameplay video [Re: TechMuc] #382564
09/09/11 13:47
09/09/11 13:47
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
A little too monotonous, but maybe better add some pp effects that change, when the enemy attacks and more enemies also.
Although, an interesting gameplay mechanic, which I like it.


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Quote
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by Albert Einstein

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Re: September 2011 gameplay video [Re: darkinferno] #382567
09/09/11 14:01
09/09/11 14:01
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks again for the feedback!
Level editor is planned, but probably not for the first release. Story is existent but more practical than deep.

Quote:
is this visual style due to lack of artwork/resources ? and if you had an artist, what visuals do you think you would employ ?

As the original game and esp. its visuals take so much time, I've decided to create this spinoff. Thus a simplistic style is a must for me. If I had a lot more time, this game probably would not even exist at all and I would go with the following style (and game) instead:



I've already implemented that I can change the whole color scheme dynamically, so water levels can have a blue, boss fights a menacing red tint and so on.
There will be 4+ levels that have a different look and a few bonus levels in color, but I guess that's not enough. I will see if I can come up with a different look, at least for some levels.

EDIT: Yes, the levels need more enemies! Birds are next.

Last edited by Superku; 09/09/11 14:06.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: September 2011 gameplay video [Re: Superku] #382568
09/09/11 14:11
09/09/11 14:11
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
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TechMuc  Offline
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T

Joined: Jul 2008
Posts: 894
screenshot looks cool.. though i do not see a real problem to apply those textures dynamically to your level? you already have those "squares" and could use a better looking texture instead laugh

Re: September 2011 gameplay video [Re: TechMuc] #382583
09/09/11 18:11
09/09/11 18:11
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I already said it looks lot more better than the grey without colors frown
Make me remember all the first Next Gen gameswhere people in industry maked all games grey or very dark to avoid taking risks !
Only keep these colored textures. For Lava you don't need thousand of laval texture, you have already one.

For Water just modify it a little and put a blue color.
Simple textures patterns like that are not so extravagant in terms of Work ? or i'm wrong ?

Just make some variations on colors or patterns above the basic texture to make textures for next levels !
Its perfect, keep it simple !

Re: September 2011 gameplay video [Re: ratchet] #382585
09/09/11 18:45
09/09/11 18:45
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
just so you know, i really like that colored shot though

Re: September 2011 gameplay video [Re: darkinferno] #382586
09/09/11 18:58
09/09/11 18:58
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
That highly detailed shot actually doesn't look that great to me because there is a hard clash between the cartoony main character and the realistic world. The blocky style you're using for this project looks much better IMO.

So here's my two cents: the style you've got looks good. It's unique and pretty. But more color wouldn't hurt it at all. In fact the lack of color is hurting it. Giving each level a different hue would be a step in the right direction, but it would still look somewhat monotonous and boring. You really shouldn't be afraid to use many different colors across a level - your style is already unique enough that adding color variety wouldn't detract from it.

Trust me when I say that color is not your enemy here. IMHO you're actually losing style points for throwing out the color in favor of a more unique style.


Eats commas for breakfast.

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Re: September 2011 gameplay video [Re: Redeemer] #382590
09/09/11 19:28
09/09/11 19:28
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
+1 to Redemeerīs opinion. Either change the look of superku (would be bad imo) or use more colors.
Maybe you could use some sort of random skins that are picked from a palette.
Or some sort of definition files which defines designated textures for every entity through ent_next.

Try to enhance the look with clever coding. laugh

Itīs a great project!


no science involved
Re: September 2011 gameplay video [Re: fogman] #383401
09/20/11 02:56
09/20/11 02:56
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
You were right, all of you. The whole game is now in color!
1st level:

6th level (new):

(right click to view in full size)

Tell me what you think!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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