Thanks again for the feedback!
Level editor is planned, but probably not for the first release. Story is existent but more practical than deep.
is this visual style due to lack of artwork/resources ? and if you had an artist, what visuals do you think you would employ ?
As the original game and esp. its visuals take so much time, I've decided to create this spinoff. Thus a simplistic style is a must for me. If I had a lot more time, this game probably would not even exist at all and I would go with the following style (and game) instead:
I've already implemented that I can change the whole color scheme dynamically, so water levels can have a blue, boss fights a menacing red tint and so on.
There will be 4+ levels that have a different look and a few bonus levels in color, but I guess that's not enough. I will see if I can come up with a different look, at least for some levels.
EDIT: Yes, the levels need more enemies! Birds are next.