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Gamestudio 8.30.3 Public Beta #383852
09/26/11 10:27
09/26/11 10:27
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
A new Gamestudio update is available for a public test:

http://server.conitec.net/down/gstudio_8303.exe

Some of the new functions of Gamestudio 8.30: OpenAL, environmental sounds effects, improvements of postprocessing shaders, and many new or improved engine functions. A detailed list can be found here:

http://manual.3dgamestudio.net/newfeatures8.htm

This version contains fixes to the 3 small bugs reported for version 8.30.2. Also it can now publish projects, and installs OpenAL automatically. Install the update over your Gamestudio 8.20 or 8.30.2 version. Please report any problems to the bug forum.

Re: Gamestudio 8.30.3 Public Beta [Re: jcl] #383853
09/26/11 10:29
09/26/11 10:29
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
Thanks JCL!

Re: Gamestudio 8.30.3 Public Beta [Re: 3dgs_snake] #383854
09/26/11 10:59
09/26/11 10:59
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
thanks!


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Gamestudio 8.30.3 Public Beta [Re: painkiller] #383855
09/26/11 11:09
09/26/11 11:09
Joined: May 2006
Posts: 148
Latvia
MTD Offline
Member
MTD  Offline
Member

Joined: May 2006
Posts: 148
Latvia
Yeah, new update. Thanks.
When will be the final version aviable?
Want to test the new featues on other PC's

Re: Gamestudio 8.30.3 Public Beta [Re: MTD] #383856
09/26/11 11:12
09/26/11 11:12
Joined: May 2008
Posts: 257
D
djfeeler Offline
Member
djfeeler  Offline
Member
D

Joined: May 2008
Posts: 257
Thanks for this new beta.

Re: Gamestudio 8.30.3 Public Beta [Re: MTD] #383857
09/26/11 11:12
09/26/11 11:12
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
when I open a model in shader test I get "invalid call in event open_model", this also happened on 8.30.2


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Gamestudio 8.30.3 Public Beta [Re: painkiller] #383860
09/26/11 11:20
09/26/11 11:20
Joined: Jul 2000
Posts: 27,982
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 27,982
Frankfurt
This message is in fact correct - there is indeed an invalid call in that event. ent_remove and ent_create should not be called directly in an event.

It doesn't harm in this case, but for getting rid of the warning, put a wait(1) at the begin of the event in line 532. The script will be fixed in the official release.

Re: Gamestudio 8.30.3 Public Beta [Re: jcl] #383862
09/26/11 11:30
09/26/11 11:30
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
ok, thanks


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: Gamestudio 8.30.3 Public Beta [Re: painkiller] #383875
09/26/11 15:53
09/26/11 15:53
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
User
Iglarion  Offline
User

Joined: Jul 2004
Posts: 785
Serbia
Thanks again!
Decal shadows works great now smile !


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Gamestudio 8.30.3 Public Beta [Re: Iglarion] #383910
09/27/11 04:23
09/27/11 04:23
Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
White_Wolf Offline
User
White_Wolf  Offline
User

Joined: Jan 2004
Posts: 557
Wurzen, Deutschland
Hi,

thanks for the update, but i have the same error in the leve1_bild function, so that the problem from 8.30.2 ist not gone for me. (Error: Malfunction W1511 invalid call in event level1_bild. )

Code:
function level1_bild()
{
switch (vVideo) // Überprüfe Variable der Videoauflösung
	{
	case 1:
	set(lev1,SHOW); // Zeige das Bild
        wait(16);
        reset(lev1,SHOW); // zeige das Bild nicht
	break;
	case 2:
	set(lev1a,SHOW);
   wait(16);
   reset(lev1a,SHOW);
	break;
	default:
	//Hier nix
	}
}



German:

Hi, Danke für das Update. Leider besteht das Problem immer noch mit dem oben genannten Fehler sowie es schon in der 8.30.2 war.


A8 Com Version 8.40 Win 7 64 Bit
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