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Re: September 2011 gameplay video [Re: Roel] #383444
09/20/11 15:24
09/20/11 15:24
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Fabulous, fabulous! This is just what I was talking about. I would pay for this!


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: September 2011 gameplay video [Re: Redeemer] #383448
09/20/11 16:44
09/20/11 16:44
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
First screen is fantastic!

The second one is less great because it looks like the texture quality isn't as good as in screen 1. But still better than the old black and white style.

Btw. the water effect is amazing!!!


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Re: September 2011 gameplay video [Re: Dark_samurai] #383459
09/20/11 18:56
09/20/11 18:56
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Woooooooooooooo YEeeeeeee....SSSSSSSSSSSSSS laugh
Fantastic, the next big Killer game on Steam !

(I repeated lot of times one of the fisrts version with colors was wonderfull , less sad )

I agree that in second screen ,you should choose like in the first some sort of color theme :
like RED : lava, Rocks with a little red tint for Blocks , or/and Yellow with red soft tint ?
Very Green and very red are too much opposed laugh
And red lava should throw some red emissive color to the rest of the level ? Anyway amazing now !

I'll do a paintover if i have time !

Now we need a new video laugh


Last edited by ratchet; 09/20/11 18:59.
Re: September 2011 gameplay video [Re: JibbSmart] #383490
09/20/11 23:16
09/20/11 23:16
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: JibbSmart
Looks fantastic!!!
The brown pixels in the background tell me this is an underground scene...... The green pixels in the foreground (as opposed to a more realistic rocky colour) work well as they stand out from the background without looking ugly or monotonous....
Jibb


Agree with all this, i think what you should do is add a detail layer to all walkable surfaces like how you did with the grass, you could add stones atop the rock layer, hope you get what i mean, other than that, looks great

Re: September 2011 gameplay video [Re: Superku] #383491
09/20/11 23:30
09/20/11 23:30
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
[quote=Superku]Thanks again for the feedback!
Level editor is planned, but probably not for the first release. Story is existent but more practical than deep.

I've already implemented that I can change the whole color scheme dynamically, so water levels can have a blue, boss fights a menacing red tint and so on.
There will be 4+ levels that have a different look and a few bonus levels in color, but I guess that's not enough.

it'd be cool to change this based on your location in the level as well, that way its got even more variance laugh

Re: September 2011 gameplay video [Re: lostclimate] #383497
09/21/11 04:42
09/21/11 04:42
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Am not sure his new direction will still do the color changing scheme, though i could be wrong, i just dont see color filters as being practical anymore

Re: September 2011 gameplay video [Re: darkinferno] #383566
09/21/11 22:01
09/21/11 22:01
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Or he can keep actual colors, it's really ok , and lot more better than Grey colors laugh !

Re: September 2011 gameplay video [Re: darkinferno] #383568
09/21/11 22:13
09/21/11 22:13
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thank you all, I'm glad you like it.
Yes, water/ lava is a vertex & pixel shader. There's still a fullscreen tint active but I will probably only change it for bossfights, lostclimates's idea is nice, though. There may be a level where you have to adjust the tint (with switches) to pass certain areas, let's see how that will work out.

EDIT: The detail layer for the walkable area sounds nice, however all levels are already designed in a way that you can easily distinguish the 3 layers foreground I (walkable), foreground II (unreachable, 1/2 color saturation) and background.

Last edited by Superku; 09/21/11 22:17.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: September 2011 gameplay video [Re: Superku] #383795
09/25/11 13:52
09/25/11 13:52
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria



Yeah, but... Who is Lu?
October 2011 video, Jetpack & Attack [Re: achaziel] #384529
10/04/11 15:19
10/04/11 15:19
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Haha. An update:
I've improved the movement, in particular you can now combine vertical wallruns with all other moves, and I've switched the control scheme from two to three buttons. Additionally, I've worked on the jetpack:



It's now fuel based and you have more control than before. Now there is a long range attack, too (you don't have jetpack & attack at the beginning of the game), that really expands the gameplay possibilities, you can see it in the new video:

http://www.youtube.com/watch?v=wvowYy3jldM


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
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