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Re: Saving a modified model ingame as mdl
[Re: TechMuc]
#384854
10/09/11 15:37
10/09/11 15:37
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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[...]there is no real problem, as you can just take the data from the "old" model/terrain. To me it _is_ a problem. I look at this the other way round: I can change the format of a texture and save it with pixel_to_vec and pixel_for_vec without problems. That's probably a slow function, because it re-paints each pixel again, but for saving a model - who cares?
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Re: Saving a modified model ingame as mdl
[Re: jcl]
#385307
10/16/11 11:44
10/16/11 11:44
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
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Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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If there is anyone who is willing and able to code an export function for an mdl, please contact me to discuss the conditions and timeframe for that.
Me, myself, I am very interested in learning how to do it, but I have no time for this for now.
I don't mind to pay for a solution, even if it shall be open to everyone in the community.
I prefer a solution that is as lucid as ventilator's obj-exporter, because I could learn from it.
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