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Re: A-Eightometer
[Re: Redeemer]
#385299
10/16/11 02:19
10/16/11 02:19
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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including the multiplayer engine (which relies heavily on DirectPlay) Hm no, A8 uses the Enet library ( or am I wrong?). And why would physX not work or depend on the GPU? EDIT: V8.00.1b beta - released Apr 23, 2010 A8 C The DirectPlay network library was replaced by the Enet library. This doesn't affect the network functions or traffic, so A7 network projects still work without any change. The main advantage is that Enet is less resource hungry and supports other platforms, which allows a possible future development of a Linux based network server.
Last edited by Superku; 10/16/11 02:20.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: A-Eightometer
[Re: MrGuest]
#385302
10/16/11 07:18
10/16/11 07:18
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Yeah, even with Enet already implemented, tt's probably still safe to say that a linux port will never happen. But I figured this was a thread to say anything you don't like, so I did...
~"I never let school interfere with my education"~ -Mark Twain
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Re: A-Eightometer
[Re: Slin]
#385318
10/16/11 15:09
10/16/11 15:09
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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I am guessing hardest part would writing a lite-c compiler for ARM based processor, but even without lite-c support there is still c-script.
Last edited by Quad; 10/16/11 15:09.
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