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Re: A-Eightometer [Re: Redeemer] #385299
10/16/11 02:19
10/16/11 02:19
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Quote:
including the multiplayer engine (which relies heavily on DirectPlay)

Hm no, A8 uses the Enet library (or am I wrong?). And why would physX not work or depend on the GPU?

EDIT:
Quote:
V8.00.1b beta - released Apr 23, 2010
A8 C The DirectPlay network library was replaced by the Enet library. This doesn't affect the network functions or traffic, so A7 network projects still work without any change. The main advantage is that Enet is less resource hungry and supports other platforms, which allows a possible future development of a Linux based network server.


Last edited by Superku; 10/16/11 02:20.

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Re: A-Eightometer [Re: Redeemer] #385300
10/16/11 02:30
10/16/11 02:30
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
DirectPlay isn't used anymore it's been overwritten in A8 by Enet. Not sure about the physics though...

Re: A-Eightometer [Re: MrGuest] #385302
10/16/11 07:18
10/16/11 07:18
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
Earth
Yeah, even with Enet already implemented, tt's probably still safe to say that a linux port will never happen. But I figured this was a thread to say anything you don't like, so I did...


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Re: A-Eightometer [Re: Germanunkol] #385305
10/16/11 10:54
10/16/11 10:54
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
Ä°stanbul, Turkey
physx 3.0 runs with gpu accerelation on android.


3333333333
Re: A-Eightometer [Re: Quad] #385312
10/16/11 13:37
10/16/11 13:37
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Posts: 1,660
North America
Originally Posted By: Quad
physx 3.0 runs with gpu accerelation on android.

Yes, but not Linux (despite the similarities) and that's a fact, jack. wink

EDIT: Here's a thread on Nvidia's own developer boards to prove it. Disappointing, eh? Admittedly, the thread is a little old, but as the last poster said, there were no plans to add GPU support to the Linux SDK and it's stayed that way the last two years.

You can also see it on wikipedia:
http://en.wikipedia.org/wiki/PhysX

Last edited by Redeemer; 10/16/11 13:42.

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Re: A-Eightometer [Re: Redeemer] #385317
10/16/11 14:58
10/16/11 14:58
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Posts: 2,713
Lübeck
And where is the problem with missing GPU acceleration? I actually doubt that gamestudio is using it at all, at the moment...
There is no real reason against Linux and Mac support as soon as Android is working. Changing the very few platform dependencies is then only a matter of a few days of work. And in case the new WED is written using Qt, it will probably also just run on most platforms, with minimal additional work.
I don´t believe that there will be linux support, anytime soon, but I also don´t really see a reason against it. Same about iOS btw, if Android works, there isn´t much left to do to make it work on iOS.

Re: A-Eightometer [Re: Slin] #385318
10/16/11 15:09
10/16/11 15:09
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
I am guessing hardest part would writing a lite-c compiler for ARM based processor, but even without lite-c support there is still c-script.

Last edited by Quad; 10/16/11 15:09.

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Re: A-Eightometer [Re: Quad] #386340
11/01/11 21:55
11/01/11 21:55
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
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Stansmedia  Offline
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Joined: Mar 2003
Posts: 1,524
Canada
I've been saying this since 2003, nearly TEN YEARS: A better texturing interface in WED!! The way it is now is just... ignorant. I may as well keep a frickin hoola hoop next to me and everytime I set a texture I'll get out of my chair and jump through it.


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