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Re: What are you working on? [Re: ratchet] #385328
10/16/11 20:52
10/16/11 20:52
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
Cartoon soldier (somechat team fortress 2 inspiration) !
A8 Fun Third person shooter project.

Model done , next step : retopology !





Another class :
I think i'll have to make the mouth of the models more discret
kinda like Battlefield Heroes !





Last edited by ratchet; 10/17/11 22:34.
Re: What are you working on? [Re: ratchet] #385401
10/18/11 00:40
10/18/11 00:40
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Last night I've had an idea for a very simple hitzone system (there's not much to see on the screenshot, I know):



It supports an almost unlimited number of hitzones per model, it's very precise, it supports animated actors, it does not use any additional models (unlike my previous hitbox solution) or bones, and it doesn't even use c_trace, woot!


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #385402
10/18/11 01:46
10/18/11 01:46
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
User
exile  Offline
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Joined: Apr 2005
Posts: 795
U.S.A. Michigan
OMG SHARE SUPERKU!!

Re: What are you working on? [Re: exile] #385403
10/18/11 01:57
10/18/11 01:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Hectic grin grin How??


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: exile] #385404
10/18/11 01:57
10/18/11 01:57
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Oh no, I've just noticed that I don't get the hit (world) position for particle/ decal effects, what makes my method above pretty useless.
I guess I will write a simple hitzone system with c_trace and SCAN_TEXTURE then (I will release the source, too).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #385405
10/18/11 05:13
10/18/11 05:13
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
yay!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: What are you working on? [Re: alibaba] #385437
10/18/11 14:28
10/18/11 14:28
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Waiting for it! laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
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Re: What are you working on? [Re: 3run] #385440
10/18/11 15:33
10/18/11 15:33
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg

->


Re: What are you working on? [Re: Rei_Ayanami] #385448
10/18/11 17:13
10/18/11 17:13
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Nice Rei laugh


Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #385463
10/18/11 18:30
10/18/11 18:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@Superku :
Will it be a raycast against polygons for animatec characters ?
you trace against the real animated(rotated) polygons of the characters ?
Others engines do that for ages (10 years or more) ... Sad that A8 don't have that simple feature.

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