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android texture creation app #385772
10/23/11 18:27
10/23/11 18:27
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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Posts: 4,771
Bay City, MI
Well, just wondered what others thought about this.

Say your walking along and you see a texture you want in your game. You open this app snap a picture have the program auto-magically make it tilable, and create a normal map for it. Obviously it wouldn't be perfect for all textures, but for simple textures with out large distinctive marks or lines, out would make it a breeze to get some quick resources..

Thoughts?

Re: android texture creation app [Re: lostclimate] #385775
10/23/11 18:37
10/23/11 18:37
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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my thought is that cellphone cameras suck grin


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Re: android texture creation app [Re: Quad] #385777
10/23/11 18:39
10/23/11 18:39
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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If you have a good phone camera it can be great


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Re: android texture creation app [Re: lostclimate] #385779
10/23/11 18:41
10/23/11 18:41
Joined: Jul 2001
Posts: 6,904
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HeelX Offline
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Originally Posted By: lostclimate
Say your walking along and you see a texture you want in your game. You open this app snap a picture have the program auto-magically make it tilable, and create a normal map for it. Obviously it wouldn't be perfect for all textures, but for simple textures with out large distinctive marks or lines, out would make it a breeze to get some quick resources.


Sounds like a cool idea - if you are into smartphone programming - give it a shot!

But actually it looks better to me to transfer the pictures later on my PC and edit them there - it gives me more power, more accuracy and other tools, which, combined, will lead to an instant higher degree of quality, ain't it?

Last edited by HeelX; 10/23/11 18:42.
Re: android texture creation app [Re: HeelX] #385786
10/23/11 20:42
10/23/11 20:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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lostclimate  Offline OP
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I'm saying for simple things like concrete, tight grain wood, leather, or low contrast surfaces with a few different blending operations. You do give me a good idea, maybe add an option for saving textures in a system of some sort that makes it quick to optimize the pictures for manual editing for more detailed textures. Whatcha think? As far as the resolution thing, I still use a lot of 1024^2 images .


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