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Re: Tarrox [Re: nomis23uk] #386332
11/01/11 20:07
11/01/11 20:07
Joined: Feb 2010
Posts: 886
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Soon, but right now I am working (or trying to figure out) to make physX based sword collision.
But it just doesn`t work...
If somebody knows how I could make physical collisions with attached models, please tell me how tongue



Re: Tarrox [Re: Random] #386333
11/01/11 20:09
11/01/11 20:09
Joined: Feb 2010
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PS: I know I could easily use c-trace, but I even could make the climbing function physX based so, my ego needs physX based collisions grin



Re: Tarrox [Re: Random] #386334
11/01/11 20:14
11/01/11 20:14
Joined: Feb 2010
Posts: 886
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Oh and for "nomis23uk" 100+ enemies?
Let`s see... grin



Re: Tarrox [Re: Random] #386335
11/01/11 21:12
11/01/11 21:12
Joined: Feb 2010
Posts: 886
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It works!
100 enemys, please "nomis23uk" cool

100+ enemys grin



Re: Tarrox [Re: Random] #386339
11/01/11 21:34
11/01/11 21:34
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
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Posts: 988
Germany, Magdeburg
lol, with a ice-frost-aura? :-D

ceep on working, looks nice.
Reminds me on one of my favourite game "soul reaver".
Soul reaver on youtube

Re: Tarrox [Re: JoGa] #386355
11/02/11 00:33
11/02/11 00:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Bay City, MI
Makes me want to see him hit a bunch in the air like the matrix reloaded

Re: Tarrox [Re: Random] #386425
11/02/11 17:48
11/02/11 17:48
Joined: Jun 2011
Posts: 133
N
nomis23uk Offline
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nomis23uk  Offline
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Joined: Jun 2011
Posts: 133
Originally Posted By: Random
It works!
100 enemys, please "nomis23uk" cool

100+ enemys grin


Awesome!

I might be wrong but isnt there an AUM talking about collisions? long time since I read any proberly read it else where :-s


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Re: Tarrox [Re: nomis23uk] #386427
11/02/11 18:12
11/02/11 18:12
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Posts: 5,900
Bielefeld, Germany
To get an idea whether its worth to use physX based collision for the sword fight think about what effect you want in case the sword hits a shield.
Do you want that the models react to it?
Do you want to switch to ragdoll physics in that moment?
Do you want a mix of animated and ragdoll controlled character?

Re: Tarrox [Re: Pappenheimer] #386431
11/02/11 18:38
11/02/11 18:38
Joined: Feb 2010
Posts: 886
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I shoe you in the next video what reactions I want.
Yes, ragdoll physics grin my ragdolls look like sh**...
The video is uploading right now. ^^



Re: Tarrox [Re: Random] #386440
11/02/11 22:11
11/02/11 22:11
Joined: Feb 2010
Posts: 886
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