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a sprite over all #386746
11/08/11 21:41
11/08/11 21:41
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline OP
User
JoGa  Offline OP
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
Hey!

Does somebody know, if the possibility exist to render a sprite over all?
Some easy lite-c - function I didn't noticed or something like that?
It should be like the ZNEAR-Flag:
So if the Sprite penetrate the wall, anyhow the wall should be behind the sprite.
But the camera is not near, so I think I can't use ZNEAR.
Has anybody some idea?
Here is a picture to demonstrate the problem:
The dotted way is border, till the sprite should be visible.


Re: a sprite over all [Re: JoGa] #386747
11/08/11 21:45
11/08/11 21:45
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Why didn't you try ZNEAR?
It's probably the easiest solution, have a look at "d3d_near_sprites", too.


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Re: a sprite over all [Re: Superku] #386765
11/08/11 23:34
11/08/11 23:34
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline OP
User
JoGa  Offline OP
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
okay, worked. Didn't know d3d_near_sprites. Thanks, workes perfect!


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