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Re: ackphysx.dll community version
[Re: 3run]
#387129
11/14/11 17:27
11/14/11 17:27
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Joined: Feb 2010
Posts: 886
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Joined: Feb 2010
Posts: 886
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rojart, no one forces you to do it, after your fathers death...
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Re: ackphysx.dll community version
[Re: darkinferno]
#387145
11/14/11 22:51
11/14/11 22:51
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Joined: Jul 2001
Posts: 6,904
HeelX
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Joined: Jul 2001
Posts: 6,904
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Is physX deterministic? what would it take to make it that way? this is for multiplayer/replay reasons Yes, it is. NO IT ISNT! - But it could be a bit tricky for multiplayer, though, since in a PhysX environment you don't "set" player positions, you have to move them via forces and doing that in a proper way in a multiplayer environment could be... complicated. But that is not a particular PhysX issue, nor a Gamestudio one, this is a general problem you encounter when you use a physics solver. But I bet that there are already best practices and patterns for that in the game dev community, try to search for it.
Last edited by HeelX; 11/15/11 00:22.
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