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Re: ackphysx.dll community version [Re: Quad] #387090
11/14/11 10:59
11/14/11 10:59
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline
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rojart  Offline
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Joined: Oct 2004
Posts: 900
Lgh
Once the shock wears off after my dad's death, I'll help especially with cloth (90%), soft bodies (95%), fluids and destruction also.

HeelX, thanks for your time and contribution to this project.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: ackphysx.dll community version [Re: rojart] #387097
11/14/11 12:07
11/14/11 12:07
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
I have alot of use for a good physics engine that works with A7, question though, is the engine deterministic? what would it take to make it that way? this is for multiplayer/replay reasons

@rojart: sorry about your dad man, idk what i'll do if mine was to pass..

Re: ackphysx.dll community version [Re: darkinferno] #387113
11/14/11 14:34
11/14/11 14:34
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Posts: 619
Turkey, Izmir
Too bad i am still using a7. But great project and contribution as always anyway. I really appreciate your effort HeelX.
Regards

Re: ackphysx.dll community version [Re: Emre] #387116
11/14/11 14:41
11/14/11 14:41
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
As I said, I am pretty sure that the DLL works, if you compile it against the A7 SDK, just try it! smile

Re: ackphysx.dll community version [Re: HeelX] #387123
11/14/11 15:33
11/14/11 15:33
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
Ohh... I missed that part. (: This is really good suprize for me, and gonna be awesome for my game. I will try it. Thanks!

Re: ackphysx.dll community version [Re: Emre] #387127
11/14/11 16:55
11/14/11 16:55
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
rojart, I'm sorry about your dad.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: ackphysx.dll community version [Re: 3run] #387129
11/14/11 17:27
11/14/11 17:27
Joined: Feb 2010
Posts: 886
Random Offline
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Random  Offline
User

Joined: Feb 2010
Posts: 886
rojart, no one forces you to do it, after your fathers death...



Re: ackphysx.dll community version [Re: darkinferno] #387142
11/14/11 22:20
11/14/11 22:20
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: darkinferno
Is physX deterministic? what would it take to make it that way? this is for multiplayer/replay reasons


Re: ackphysx.dll community version [Re: darkinferno] #387145
11/14/11 22:51
11/14/11 22:51
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
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HeelX  Offline OP
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H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: darkinferno
Is physX deterministic? what would it take to make it that way? this is for multiplayer/replay reasons


Yes, it is. NO IT ISNT! - But it could be a bit tricky for multiplayer, though, since in a PhysX environment you don't "set" player positions, you have to move them via forces and doing that in a proper way in a multiplayer environment could be... complicated.

But that is not a particular PhysX issue, nor a Gamestudio one, this is a general problem you encounter when you use a physics solver. But I bet that there are already best practices and patterns for that in the game dev community, try to search for it.



Last edited by HeelX; 11/15/11 00:22.
Re: ackphysx.dll community version [Re: HeelX] #387148
11/14/11 23:10
11/14/11 23:10
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
physx isn't deterministic.

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