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Re: Halo clone with A6. Seriously. [Re: Clemens] #387740
11/22/11 21:50
11/22/11 21:50
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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From what I can see, it looks like he used the templates for a few things like camera movement during the cutscenes, but wrote the greater part of the game's code himself.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Halo clone with A6. Seriously. [Re: Redeemer] #387741
11/22/11 22:10
11/22/11 22:10
Joined: Jan 2005
Posts: 330
USA
M
MatAllum Offline OP
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MatAllum  Offline OP
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USA
Yeah. I based the biped movement very loosely on the templates (with heavy modifications for realism) and kept the original global ID script with a couple changes. Nearly all the rest was custom written.

Re: Halo clone with A6. Seriously. [Re: MatAllum] #387742
11/22/11 22:16
11/22/11 22:16
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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The indoor level is ripped from Halo original game no ?
And how it is done : it is one mesh or tiled 3D pieces of room ?
Performance si good for A6 !

Re: Halo clone with A6. Seriously. [Re: ratchet] #387743
11/22/11 22:30
11/22/11 22:30
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
Haha game is funny, good work.
"I will bite your kneecaps off!"
Big minus for the installer though, unnecessary and annoying.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Halo clone with A6. Seriously. [Re: ratchet] #387744
11/22/11 22:30
11/22/11 22:30
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Posts: 330
USA
M
MatAllum Offline OP
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Nope, all level geometry artwork (except a couple textures in a couple maps, which come from the standard wad or old demos) is custom designed.

What I did was model each unique piece of hallway - i.e. straight section, corner, T-junction, etc - using level blocks built as map entities, and set up each one so that when you walk on it, it fires a trigger event. This event sets the visibility of all the other hall sections (and any bipeds and weapons resting on them) based on whether or not they can be seen from the section where the player stands. It's not too efficient (visibility has to be manually calculated by the map designer and gets less effective in multiplayer), but the game certainly runs faster than it would without it.

I would've just placed the halls as normal blocks and used the built-in BSP visibility calculations, but the build time for that method took much longer than I had patience for.

Edit: The two campaign maps handle visibility in two different ways. In the first one, every transition between map entities is clearly marked with three doors, or two doors and an invisible trigger. The first door makes only the first hall visible. The second door, upon being triggered, displays both halls. The third door displays only the second hall.
In the second map, I used the much more refined and reliable method of using small sections which trigger as you walk on them. No more doors to worry about.

Oh, about the installer, I will be sure to drop it for the next online release. That was set up for convenience to a local audience that was receiving the game on CD.

Last edited by MatAllum; 11/22/11 22:39.
Re: Halo clone with A6. Seriously. [Re: MatAllum] #387747
11/22/11 23:14
11/22/11 23:14
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Or you could have maked some Metroid like sections also !
Some HUD seems really from Halo ? if nojt it's very well copied.
(something to avoid fi you would go commercial one day with this game laugh ) !
If you don't target to animate ennemies, you can even use 3D models !
Or make minimal animations like this sort of retro RPG game :
Dot Game Heores


Would be retro ans stylized also !

Re: Halo clone with A6. Seriously. [Re: ratchet] #387797
11/23/11 19:06
11/23/11 19:06
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Earth
You can add more than two joysticks. I spoke to JibbSmart the other week and he's done it for KarBoom. He uses the functions from windows.h that comes with the engine. Maybe try that out?

And I also advice you to stick with split-screen. Network is a whole new deal and porting a single-PC-game to being a network game takes years.


~"I never let school interfere with my education"~
-Mark Twain
Re: Halo clone with A6. Seriously. [Re: Germanunkol] #387798
11/23/11 19:18
11/23/11 19:18
Joined: Jan 2005
Posts: 330
USA
M
MatAllum Offline OP
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MatAllum  Offline OP
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USA
@ratchet: Actually, I created all the HUD art myself too. No actual resources were used from any Halo game. Also, that looks like an interesting game - I've never seen it before.

@Germanunkol: It probably works in A8, maybe even A7, but you have no access to that stuff in A6. A6's native features are very very limited compared with more recent updates. (I'd upgrade, but anything newer than 6.31 completely breaks collision, sight, explosions, and HUD elements.)

Re: Halo clone with A6. Seriously. [Re: MatAllum] #387804
11/23/11 20:19
11/23/11 20:19
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Posts: 1,660
North America
Dot Game Heroes is the one thing that keeps me seriously considering whether or not a PS3 would be a good investment at this point.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Halo clone with A6. Seriously. [Re: Redeemer] #387817
11/23/11 22:58
11/23/11 22:58
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
@Redeemer :
It's too much money for only paying one game !
I fisrt i found it great, but it became standard for me after some stages and boss defeat.
I dislike the very low resolution they used in PS3 , and the frame rate is not smooth you feel it really like some 30 FPS or under i think !
The animations are retro but they could have smoothed them, after some time with not so hight frame rate they look too much cutted or clunky robotic, too much for me personnaly. Well i didn't wanted to finish it at end and rebaught it,even if i was very happy at beginning !
Just to avoid you some disappointment perhaps laugh

Yes, Halo could be remake that way, with blocky retroo characters why not !

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