Gamestudio Links
Zorro Links
Newest Posts
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
M1 Oversampling
by 11honza11. 04/20/24 20:57
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (rki), 405 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, howardR, 11honza11, ccorrea, sakolin
19047 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 4 of 6 1 2 3 4 5 6
Re: blender mdl7 exporter [Re: moobins] #38762
04/12/05 15:09
04/12/05 15:09
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
currently the mdl7 format does only support one texture which covers the whole model. (it can store multiple textures but that's only meant for swapping a texture or for usage in shaders at the moment.)

with the 6.4 update models will support multiple textures on different model parts and then i will update the python script to automatically export all textures.

Re: blender mdl7 exporter [Re: ventilator] #38763
04/12/05 19:00
04/12/05 19:00
Joined: Mar 2005
Posts: 20
M
moobins Offline
Newbie
moobins  Offline
Newbie
M

Joined: Mar 2005
Posts: 20
it will be cool.

Re: blender mdl7 exporter [Re: ventilator] #38764
04/13/05 08:22
04/13/05 08:22
Joined: Oct 2004
Posts: 493
W
WHURL Offline
Senior Member
WHURL  Offline
Senior Member
W

Joined: Oct 2004
Posts: 493
Quote:

...6.4 update models will support multiple textures on different model parts and then i will update the python script to automatically export all textures.




It's great to hear you are going to update the export plugin for multiple textures inline with 6.4 when it arrives, ventilator.

This plugin has been very useful to me. Thank you for producing it and keeping it up to date.


So Many Toys... So Little Time. A place to lurk while you work > irc://irc.webchat.org/3DGS
Re: blender mdl7 exporter [Re: WHURL] #38765
04/26/05 09:37
04/26/05 09:37
Joined: Oct 2003
Posts: 2,628
IL,US
FeiHongJr Offline
Expert
FeiHongJr  Offline
Expert

Joined: Oct 2003
Posts: 2,628
IL,US
Thanks alot ventilator. I just recently starting using blender and this already has been a huge help. Thank you.


http://www.freewebs.com/otama_syndicate/index.htm - Each master to his own technique.

- Not me said the bee, Nor I said the fly.
Re: blender mdl7 exporter [Re: FeiHongJr] #38766
05/11/05 07:55
05/11/05 07:55
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
is anyone here a 3dgs beta tester? i upgraded the plugin to support sub-meshes and multiple textures (external and internal) and wouldn't mind some testers.

Re: blender mdl7 exporter [Re: ventilator] #38767
05/13/05 09:25
05/13/05 09:25
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
Hmm... maybe you should contact Dan Silverman... if he uses blender... btw i noticed some time ago that your exporter doesn't understand bone scaling. But I don't need to scale bones anyway so no big deal. Your script has been a BIG help for me! Million thanks and pleace keep developing it!

Re: blender mdl7 exporter [Re: Ambassador] #38768
07/28/05 14:01
07/28/05 14:01
Joined: Jul 2005
Posts: 21
Lisbon, Portugal
M
mmelo Offline
Newbie
mmelo  Offline
Newbie
M

Joined: Jul 2005
Posts: 21
Lisbon, Portugal
I am a total noob in 3dgs, I am currently playing with the demo and considering a purchase.

I modelled a simple thing in blender, assigned it some UV's (in face mode, cubic) and exported. I loaded it into WED using Add Model. The thing does show up, but completely black and doesn't cast shadows.

What am I doing wrong?

Thanks,


Miguel

PS - The export scale also seems strange: if I leave it as 1.00 it's too small. If I set it to 4.00 it seems to be the same size as 1.00. If I set it to 10.00 it does seem to finally scale. But, again, I may be doing something strange...

Re: blender mdl7 exporter [Re: mmelo] #38769
07/28/05 14:11
07/28/05 14:11
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
you have to reapply the texture file in med. then it won't be black anymore.

the scale should work but usually you have to use much higher values like 64. in blender the units usually are more used like meters and in 3dgs more like inches.

...
i already have a new exporter which directly exports textures and supports the new model features but since the resulting models only will work with 6.4 i haven't released it yet.

Re: blender mdl7 exporter [Re: ventilator] #38770
07/29/05 14:59
07/29/05 14:59
Joined: Jul 2005
Posts: 21
Lisbon, Portugal
M
mmelo Offline
Newbie
mmelo  Offline
Newbie
M

Joined: Jul 2005
Posts: 21
Lisbon, Portugal
Hmmm... thanks for the suggestion. Unfortunately that didn't quite work. I selected the model, went to the textures tab and d-clicked one of the textures (I believe this is the way to do it, right?). It still comes out black. And, as I said, it casts no shadows, unlike the WED primitives.

One thing I noticed is that the object appears, in the 3d preview window, as wireframe - unlike the rest of the stuff that appears as textured (I set it as such). Is this normal for models that are not primitives, or does this hint at the problem I am having?

Once again, many thanks.

Re: blender mdl7 exporter [Re: mmelo] #38771
07/29/05 19:15
07/29/05 19:15
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
If you wan't a model cast shadows in 3DGS you have to set the "shadow" flag on ( right click the model > properties ) And note that shadows for models work only in pro and comm version if I'm correct.

All models show up as wireframes in WED.

And about the model texture... hmm... If I'm correct you should just go to the skin editor in med and open a new skin. Does the skin show up in med? ( If you wan't to see a textured model in med you have to set the 3D view to show textures )

If this doesn't help you could take a quick look at the manual...

Page 4 of 6 1 2 3 4 5 6

Moderated by  adoado, checkbutton, mk_1, Perro 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1