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Re: blender mdl7 exporter
[Re: ventilator]
#38763
04/12/05 19:00
04/12/05 19:00
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Joined: Mar 2005
Posts: 20
moobins
Newbie
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Newbie
Joined: Mar 2005
Posts: 20
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Re: blender mdl7 exporter
[Re: ventilator]
#38764
04/13/05 08:22
04/13/05 08:22
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Joined: Oct 2004
Posts: 493
WHURL
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 493
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Quote:
...6.4 update models will support multiple textures on different model parts and then i will update the python script to automatically export all textures.
It's great to hear you are going to update the export plugin for multiple textures inline with 6.4 when it arrives, ventilator.
This plugin has been very useful to me. Thank you for producing it and keeping it up to date.
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Re: blender mdl7 exporter
[Re: ventilator]
#38770
07/29/05 14:59
07/29/05 14:59
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Joined: Jul 2005
Posts: 21 Lisbon, Portugal
mmelo
Newbie
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Newbie
Joined: Jul 2005
Posts: 21
Lisbon, Portugal
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Hmmm... thanks for the suggestion. Unfortunately that didn't quite work. I selected the model, went to the textures tab and d-clicked one of the textures (I believe this is the way to do it, right?). It still comes out black. And, as I said, it casts no shadows, unlike the WED primitives.
One thing I noticed is that the object appears, in the 3d preview window, as wireframe - unlike the rest of the stuff that appears as textured (I set it as such). Is this normal for models that are not primitives, or does this hint at the problem I am having?
Once again, many thanks.
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