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Re: What are you working on? [Re: Ch40zzC0d3r] #387702
11/22/11 13:56
11/22/11 13:56
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Posts: 1,993
Karlsruhe
Harry seems to be a magician wink

Re: What are you working on? [Re: PadMalcom] #387728
11/22/11 18:22
11/22/11 18:22
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
Some people have demonstrated that A8 can do AAA quality if you have some skilled 3D artist using quality textures with you :



Just skills, nice photorealistic textures package , cool fullscreen shader or ligtening , and perhaps ....
lot lot of work laugh !

Last edited by ratchet; 11/22/11 18:23.
Re: What are you working on? [Re: Harry Potter] #387745
11/22/11 22:39
11/22/11 22:39
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: Harry Potter
But here are some screenshots from my 3DGS project 'pax et bellum' (WIP).
I think the graphics looks much better than BF3! grin grin grin
Dude, i so wanna see this in real time? could we get even a 30second vid?

Re: What are you working on? [Re: MasterQ32] #387766
11/23/11 09:50
11/23/11 09:50
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
I'm also playing with L3DT sometimes, but never use more than 4 textures (plus lightmap texture):



If someone would write a direct importer, it would be really fine. Based on heightmap, texture alpha and lightmap exports, it cannot be too hard. grin


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Re: What are you working on? [Re: sivan] #387769
11/23/11 12:50
11/23/11 12:50
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
We currently got the texture things work its looking realistic now but its VERY laggy cause the textures are soo big. If we reduce size its lokking shit but there is no lagg!
There is any faeture dhader etc wich scale SOME textures in the far smaller and in the near bigger?
Would be really helpfull!

Re: What are you working on? [Re: Ch40zzC0d3r] #387770
11/23/11 12:53
11/23/11 12:53
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Posts: 3,207
Germany, Magdeburg
Sounds like mip-mapping ?

Re: What are you working on? [Re: Rei_Ayanami] #387771
11/23/11 13:22
11/23/11 13:22
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
Yeah but I added it and its still laggy. My code:
d3d_anisotropy = 7;
d3d_mipmapping = 4;

I think the problem is that we genare the map (texture it and add lots of plants)
The finish-textured map could be exported as wmp or something so we can load a precompiled map?

Last edited by Ch40zzC0d3r; 11/23/11 13:25.
Re: What are you working on? [Re: Ch40zzC0d3r] #387773
11/23/11 13:59
11/23/11 13:59
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Posts: 3,207
Germany, Magdeburg
Are you working with terrains with mutlitexture-shader?

does the texture even contain mipmaps?

Re: What are you working on? [Re: Ch40zzC0d3r] #387774
11/23/11 14:00
11/23/11 14:00
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
What you could do is to stream your models so that you only load them if they are near the player. Thats not to hard.

Concerning the texture size problem: I did never find a solution to display a hugh map with an acceptable quality without using shaders. If you find one, please tell me wink

Re: What are you working on? [Re: Ch40zzC0d3r] #387780
11/23/11 15:34
11/23/11 15:34
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
hmmm... for me the non-shader multi-texture fixed function effect (effect = "terraintex.fx";) works fine after exporting the texture alpha channels from L3DT, of course by replacing the original textures with my own .dds (DTX3/DTX5) ones...


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