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Re: What are you working on? [Re: sivan] #387785
11/23/11 16:17
11/23/11 16:17
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
Yes but our textures are 1024*1024 big and the models lagg me out shocked
BTW: 256*256 looks shit but i get my full fps. There need to be a func for textures to see how far they are away from camera. Would be very amazing. Than I just could use good textures when camera is in front of them. Other wise the 256*256.

Last edited by Ch40zzC0d3r; 11/23/11 16:31.
Re: What are you working on? [Re: Ch40zzC0d3r] #387802
11/23/11 19:36
11/23/11 19:36
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Ch40zzC0d3r
Yes but our textures are 1024*1024 big and the models lagg me out shocked
BTW: 256*256 looks shit but i get my full fps. There need to be a func for textures to see how far they are away from camera. Would be very amazing. Than I just could use good textures when camera is in front of them. Other wise the 256*256.


use dds textures. With Gimp and a dds plugin you can export compressed dds textures which can contain mipmaps and they will take less memory.


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #387807
11/23/11 21:05
11/23/11 21:05
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
But the quality will be?
And what type of dds i need?
DXTS1 or what?

Re: What are you working on? [Re: Ch40zzC0d3r] #387809
11/23/11 21:27
11/23/11 21:27
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Ch40zzC0d3r
But the quality will be?
And what type of dds i need?
DXTS1 or what?


You won't notice a quality loss. Use DXT3 when you are using textures with alpha channel, use DXT1 otherwise


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
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Re: What are you working on? [Re: painkiller] #387843
11/24/11 14:05
11/24/11 14:05
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
PainKiller:
If you use DDS textures, how is its LOD processed? As in, how does it know which mipmap to use?

Manually by shader? Auto by hardware? AckNex Engine?


If there is no "clear" answer, can you feed my some links or useful search-terminology
so I can read up on it myself? I cant seem to find any explainations 'simple'
enough for me to grasp its concepts...

Im trying to build a scripted LOD system (I only got A8 commercial), and I need
to know/figure a way to implement mipmaps, as I dont ATM...

Thanks dude...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: What are you working on? [Re: EvilSOB] #387844
11/24/11 14:19
11/24/11 14:19
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
LOD models also work on commercial edition, you just have to name your models like this: enemy_0.mdl, enemy_1.mdl, enemy_2.mdl, were _0 is the main model and _1 and _2 are the lod models.

Mipmaps are handled automatically by the engine when you use mipmapped textures, you can choose how its done through d3d_mipmapping http://www.conitec.net/beta/ad3d_mipmapping.htm


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #387845
11/24/11 14:24
11/24/11 14:24
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
O...K....

But I THOUGHT that LOD was a pro-only function...
Or is that just MED LOD-ing is pro only?

[EDIT] Dont worry, I see LOD is included in A8 Commercial.
I just gotta learn how to use it...
Thanks dude.



Last edited by EvilSOB; 11/24/11 14:32. Reason: Checked Comparison Website

"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: What are you working on? [Re: EvilSOB] #387849
11/24/11 15:54
11/24/11 15:54
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
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TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
Hi,
Im just working on a Zombie Shooter (what else)

I have some problem with terrains, but I try to finish this project.

I dont have pictures yet. Just wanted to anounce it. laugh


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: What are you working on? [Re: TheShooter] #387856
11/24/11 17:52
11/24/11 17:52
Joined: Oct 2008
Posts: 15
M
memoli Offline
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memoli  Offline
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M

Joined: Oct 2008
Posts: 15

with 3dgsA8

Last edited by memoli; 11/24/11 17:59.
Re: What are you working on? [Re: memoli] #387858
11/24/11 18:29
11/24/11 18:29
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
Expert

Joined: May 2008
Posts: 2,113
NRW/Germany
My weapon model -.-

But looks great!


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
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