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Re: What are you working on? [Re: Damocles_] #387602
11/21/11 11:58
11/21/11 11:58
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Joined: Dec 2002
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Vindobona (Ostarichi)
Originally Posted By: Damocles_
I have to think about my next game in 4k.
Maybe a photorealistic medival simulation?
You could simulate two black knights fighting at midnight. grin

Re: What are you working on? [Re: Harry Potter] #387618
11/21/11 17:49
11/21/11 17:49
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
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Germany, BaW�
Defender of the disk space laugh

Re: What are you working on? [Re: Rondidon] #387621
11/21/11 18:25
11/21/11 18:25
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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So on a floppy-disk you can store 300 games.
Your whole gamestash on one disk.

No need for the fancy usb-flashdrive modern stuff anymore.

I call that an improvement.

Re: What are you working on? [Re: Damocles_] #387645
11/21/11 21:10
11/21/11 21:10
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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i like your projects too. it's a lot of fun to work with such limits.

i guess you can do a lot more with 4k of java than what was possible with 4k on a home computer from the 80s?

Re: What are you working on? [Re: ventilator] #387698
11/22/11 13:42
11/22/11 13:42
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Posts: 1,660
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Well, naturally. Java's a very high level language, and high level languages are generally much more concise than, say, assembler.

Interesting note about java4k though: while your projects can only occupy 4k of disk space, they can however use as much internal memory as you need.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: What are you working on? [Re: ventilator] #387762
11/23/11 08:58
11/23/11 08:58
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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In Java4k, we are using a highly optimized and compressed archives. Not an executable.
Also Java provides many high-level methods Wich only need to be called. The unpacking is also handled externally.
And as said, you can use a lot (not all) of your provided memory, and much higher Processorspeed than in the old days.


All this adds to the possibibily to make complex games in such a small size.

Nevertheless, 4k does not give you space to store any
"normal" assets, images or sounds. So its heavily relying on
procedural generation.
Even a short text can often drive the game out of bounds.

The resulting sourcecode also looks very messi. And highly linear. (mostly using just one Class, with one main procedure, and 2 small Appletspecific procedures)

---

Even in gamestudio, Im shure its possible to write a decent game
in like 64kB(zipped), if the enginefiles are not counted in.
Last 256k contest already showed that some cool games can result out of that.

Btw, this text here is already 1.034 Bytes ACSII

Re: What are you working on? [Re: Damocles_] #387871
11/24/11 21:50
11/24/11 21:50
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #387895
11/25/11 05:50
11/25/11 05:50
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
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Shadow969  Offline
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S

Joined: Oct 2006
Posts: 873
Quote:
Maybe a photorealistic medival simulation?

Quote:
I call that an improvement.


now that's what i call a sense of humour laugh
nice games btw

Re: What are you working on? [Re: Shadow969] #388066
11/27/11 21:58
11/27/11 21:58
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Lübeck
The first version of the website with two first levels is finally online laugh http://lilly.slindev.com

Re: What are you working on? [Re: Slin] #388106
11/28/11 12:30
11/28/11 12:30
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Germany, BaW�
Wo studierst du jetzt eigentlich genau?

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