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Mipmap bug? #388181
11/29/11 12:00
11/29/11 12:00
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline OP
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Ch40zzC0d3r  Offline OP
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Hey guys laugh
Its me again...
I tried to do some mipmaps with the compressnator and the other tool from nvidia. Same result frown
What the hell is wrong here?
I used the normal terrainshader from 3DGS:



Please help me frown
Ch40zz

Last edited by Ch40zzC0d3r; 11/29/11 12:46.
Re: Mipmap bug? [Re: Ch40zzC0d3r] #388239
11/29/11 23:44
11/29/11 23:44
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Rather than using mipmaps, you could use multiple LODs.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Mipmap bug? [Re: Redeemer] #388242
11/30/11 00:28
11/30/11 00:28
Joined: Oct 2004
Posts: 897
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 897
Lgh
I see no mipmaps here, there is more Tesselation problem.
Check "Use Tesselation" in the Map Compiler and set the "Tessellate shaded" to the propper value.



Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Mipmap bug? [Re: rojart] #388249
11/30/11 06:08
11/30/11 06:08
Joined: Oct 2011
Posts: 1,082
Germany
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Ch40zzC0d3r Offline OP
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Ch40zzC0d3r  Offline OP
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Joined: Oct 2011
Posts: 1,082
Germany
Sorry but there is no map-compiler. We just crete the hmp by engine and texture it.
What you mean with LODs? You could give an example how to use them or create them please?

Last edited by Ch40zzC0d3r; 11/30/11 06:09.
Re: Mipmap bug? [Re: Ch40zzC0d3r] #388261
11/30/11 08:34
11/30/11 08:34
Joined: Oct 2004
Posts: 897
Lgh
rojart Offline
User
rojart  Offline
User

Joined: Oct 2004
Posts: 897
Lgh
From Manual:
Quote:
... a LOD (Level-Of-Detail - see Entities) system is used for keeping the frame rate high. It automatically switches to 'simpler' shapes of objects when they are far away from the camera, thus reducing the overall number of polygons drawn per frame.

As already mentioned, you need to compile the whole section level with Map Compiler and then Compare it, with your on-the-fly level.

From Manual:
Quote:
Compiled scripts are started directly. Uncompiled scripts are compiled on the fly, then started. Compiling is very fast, and normally takes only a few seconds.

For level design you need a level editor like WED, because earlier or later you got in a certain level section problems like mentioned above.

Another Tip:
Search for smoothing groups


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: Mipmap bug? [Re: rojart] #388274
11/30/11 11:24
11/30/11 11:24
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Rojart, your quoted manual section already states that this is just for scripts. Levels created at runtime are perfectly fine.

Btw, @chaoscoder, are you sure that its just the mipmaps and not messed up normals?


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Mipmap bug? [Re: WretchedSid] #388282
11/30/11 14:18
11/30/11 14:18
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline OP
Serious User
Ch40zzC0d3r  Offline OP
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C

Joined: Oct 2011
Posts: 1,082
Germany
I converted the png textures to dds with 8 mipmaps. There are no normalmaps.

Re: Mipmap bug? [Re: Ch40zzC0d3r] #388284
11/30/11 14:52
11/30/11 14:52
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
I meant the terrain normals...


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Mipmap bug? [Re: WretchedSid] #388286
11/30/11 15:01
11/30/11 15:01
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Use "ATI 3Dc Compression" and "Box-Filter" in the Batch Compress settings. I once had a similar problem. Just play around with the options.


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