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Re: What are you working on? [Re: ratchet] #388213
11/29/11 18:58
11/29/11 18:58
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Quote:
@Rendidon

Calling him Rendidon is like calling me Democles wink

Re: What are you working on? [Re: Damocles_] #388217
11/29/11 19:11
11/29/11 19:11
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
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Posts: 3,751
Canada
@Monocles: Rendidon sounds cool! Cooler than Rondidon tbh =/
@Ratchet: His post reads like he made everything in Blender.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: ratchet] #388218
11/29/11 19:12
11/29/11 19:12
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: ratchet
What program do you use to make buildings ? GoogleSketch ?
Reading does help! wink
Originally Posted By: Rondidon
Some progress with my level for a personal Acknex project in Blender.


Re: What are you working on? [Re: Pappenheimer] #388220
11/29/11 19:35
11/29/11 19:35
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Yes, it`s Blender for buildings, terrain and texturing. Lighting is still missing. I hope it will look significantly better in the engine with sun, shodows and/or SSAO, fog and so on.

Quote:
Rendidon sounds cool! Cooler than Rondidon tbh =/

"Rondidon" has a special meaning to me. Of course it´s not a "cool" name or something, but it`s a personal one.
I used to be a huge Harry Potter fan as a child and many other kids in school called me Ron from time to time. Later my first girlfriend called me Rondidon, I was 13 back then, and it was sweet to me and so on. So it has a meaning to me and I don`t want to change it to something else. laugh We´re still friends.

Re: What are you working on? [Re: Rondidon] #388238
11/29/11 23:27
11/29/11 23:27
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
@Rodidon :
Sorry for the name mispelling,i had Radeon and others names in mind , so i writted in the bad way your name !

Ok , cool for Blender !
Do you use prebaked SSAO , or real time ?
(I never used that technology with 3DGS)

Re: What are you working on? [Re: ratchet] #388240
11/29/11 23:50
11/29/11 23:50
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
Originally Posted By: ratchet
Quote:
@Rodidon
Sorry for the name mispelling...




Re: What are you working on? [Re: darkinferno] #388269
11/30/11 10:04
11/30/11 10:04
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
grin Maybe I indeed should change the name

I`m planning to use realtime SSAO in the future to see how it comes out.

Some progress (Blender 3D view). Still far from good-looking. The whole level has 48k Faces so far including vegetation (not that much right now). All buildings together are 28k Faces (about 30-40 med-poly buildings plus 50-70 lowpoly distant ones). I`m a bit afraid of performance issues, so my aim is to be chary with too much details and textures in the first place.





Re: What are you working on? [Re: Rondidon] #388290
11/30/11 16:32
11/30/11 16:32
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: Rondidon
I`m planning to use realtime SSAO in the future to see how it comes out


If you are using my solution, I would be interested in working together on new features.

Re: What are you working on? [Re: HeelX] #388291
11/30/11 16:55
11/30/11 16:55
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Sent you a PM.

Added more vegetation, fixed some minor things. Getting somewhere. Next step will be street props and detailed trees. 49500 Faces.

What I`ve experienced so far: WED is indeed a barrier for optimized and detailed level design. I never wanted to believe this until I was forced to try out Blender because of the ship graphics demo in the showcase. I should have started to work in Blender years earlier. -.-





Re: What are you working on? [Re: Rondidon] #388296
11/30/11 20:14
11/30/11 20:14
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
but texturing part is more difficult in blender, isn't it? In WED you just have to apply the texture, scale it and maybe move it


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