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Re: What are you working on? [Re: painkiller] #388302
11/30/11 22:00
11/30/11 22:00
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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I thought the same. But the truth is: For Blender it`s just as easy. Define a material, assign it to a face, create a UV mapping, scale it and move it. Plus: You can work with more details and more exact while getting the better performance laugh .

Re: What are you working on? [Re: painkiller] #388304
11/30/11 22:08
11/30/11 22:08
Joined: Oct 2006
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S
Shadow969 Offline
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Shadow969  Offline
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Posts: 873
just out of curiousity - how are you going to export your level into gs?

edit: nevermind, saw your post about blender exporter

Last edited by Shadow969; 11/30/11 22:39.
Re: What are you working on? [Re: Shadow969] #388310
11/30/11 22:42
11/30/11 22:42
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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@Rodidon :
Will you use some ligt Bloom filter , caus it will help to avoid that very crisp on textures or too much marked noise, and the aliasing ?

Do you use LOD to avoid performance issues ?
I see you have lot of buildings, some LOD will gain power !

Re: What are you working on? [Re: Rondidon] #388311
11/30/11 22:47
11/30/11 22:47
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Originally Posted By: Rondidon
I thought the same. But the truth is: For Blender it`s just as easy. Define a material, assign it to a face, create a UV mapping, scale it and move it. Plus: You can work with more details and more exact while getting the better performance laugh .


isn't uv mapping the most time comsuming part?


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Re: What are you working on? [Re: painkiller] #388313
11/30/11 23:00
11/30/11 23:00
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Uv-Mapping: Not really if you know how to handle it.
Export: MDL-Exporter out of the Wiki from Ventilator.
Shaders: I don`t have decided that yet. Maybe. laugh
LOD: The level is relativly small. Buildings and trees that are more distant from the gameplay area are lowpoly. I don`t think that I´ll need LOD for this.

Re: What are you working on? [Re: Rondidon] #388336
12/01/11 15:01
12/01/11 15:01
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Some shots of the Medieval Project being developed by CD_saber and me, this time from player's view:

(right click->open image in new tab to see them at full size)






Last edited by painkiller; 12/01/11 15:03.

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Re: What are you working on? [Re: painkiller] #388338
12/01/11 15:29
12/01/11 15:29
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
Nice, but: Increase terrain brightness + contrast a little, many people think they need to have fairly low contrast textures for a realistic look but IMO it just makes the graphic look dull.
I would at least double (in x and y, thus quadruple) the terrain's vertices, use for example terrain_lod and this won't be an issue.

BTW the shadows point into the wrong direction (compare last screenshot).

Last edited by Superku; 12/01/11 15:30.

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Re: What are you working on? [Re: Superku] #388340
12/01/11 15:50
12/01/11 15:50
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
lol something was bothering me, but i couldnt pick out what it was, superku got it with the shadows. laugh should be a simple fix laugh

Re: What are you working on? [Re: lostclimate] #388346
12/01/11 17:09
12/01/11 17:09
Joined: Feb 2008
Posts: 85
Germany
Schloder87 Offline
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Schloder87  Offline
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Germany
this game remembers me on mount & blade :-)

but looks good!


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Re: What are you working on? [Re: Schloder87] #388369
12/01/11 21:19
12/01/11 21:19
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Very good !
From artistic point of view, you could put some 3D assets around buildings to simulate life, or some grass , rocks around them , more things. For the moment they are just building "posed" on a simple flat terrain.
That's what will bring the scene to life laugh







These pictures are just an example , we don't ask to make another Skyrim copy, we already have it , we don't need a some "copy" game without originality !

Keep it up !

Last edited by ratchet; 12/01/11 21:22.
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