2 registered members (AndrewAMD, 7th_zorro),
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guests, and 4
spiders. |
Key:
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MapBuilder
#388396
12/02/11 10:49
12/02/11 10:49
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Joined: Mar 2011
Posts: 3,150 Budapest
OP
Expert
MapBuilder
MB is a lightweight outdoor level editor ideal for 3DGS beginners for creating game scenes within minutes without deep 3D knowledge. It is terrain based, populating with sprites, models, and wmb entities is really easy, just one click. Entity placement and modification, sky and material adjustment, terrain deformation and texture painting in real time, by a simple graphic interface, with open source save/load system. Wmb levels can be opened and exported too, from version: v.1.07. Postprocessing in WED is possible by .$$m files. Freeware resources are included in the package. Compatible with both A7 and A8 engines. Suited for 3DGS 'Free' and 'Extra' editions of 3DGS. Later some additions of shader functionality can be expected for 'Commercial' users. The editor package, 4 simple example game projects (open source, containing the necessary MB level loading scripts), a script and file package for creating new projects, and the (partially ready) online documentation can be found at MapBuilder homepage . There are also some other resources and tutorials too. Everything for free More screenshots showing menu options and example scenes Video Tutorials The integrated RTS pathfinder and game AI system in development
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Re: MapBuilder
[Re: sivan]
#388443
12/02/11 23:08
12/02/11 23:08
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Other 3D packages already have great 3D editor. 3DGS need to be refined, GED is crashing too much : unproductive. Count on me to test it
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Re: MapBuilder
[Re: ratchet]
#388451
12/03/11 02:34
12/03/11 02:34
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Joined: Jul 2010
Posts: 129
bk9iq
Member
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Member
Joined: Jul 2010
Posts: 129
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Really amazing and easy to use ... I just tried it really quick ... It is really clever and it works with no errors (as of now) ... I will spend some more time testing it too... Thanks for this tool...
Last edited by bk9iq; 12/03/11 02:34.
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Re: MapBuilder
[Re: sivan]
#389343
12/13/11 09:47
12/13/11 09:47
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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Hi all! I need some help... I'm working on the terrain height editing and texture drawing extension, but I have problem with saving the modified terrain as .hmp. I tested Widi's terrain_resave.dll from his terrain deformer, but it saves wrongly the first terrain chunk (at saving this part changes back to the original shape), while the other parts are perfectly processed... If anyone has such a tool, or has more experience than me, please help
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