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MapBuilder
#388396
12/02/11 10:49
12/02/11 10:49
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Joined: Mar 2011
Posts: 3,150 Budapest
OP
Expert
MapBuilder
MB is a lightweight outdoor level editor ideal for 3DGS beginners for creating game scenes within minutes without deep 3D knowledge. It is terrain based, populating with sprites, models, and wmb entities is really easy, just one click. Entity placement and modification, sky and material adjustment, terrain deformation and texture painting in real time, by a simple graphic interface, with open source save/load system. Wmb levels can be opened and exported too, from version: v.1.07. Postprocessing in WED is possible by .$$m files. Freeware resources are included in the package. Compatible with both A7 and A8 engines. Suited for 3DGS 'Free' and 'Extra' editions of 3DGS. Later some additions of shader functionality can be expected for 'Commercial' users. The editor package, 4 simple example game projects (open source, containing the necessary MB level loading scripts), a script and file package for creating new projects, and the (partially ready) online documentation can be found at MapBuilder homepage . There are also some other resources and tutorials too. Everything for free More screenshots showing menu options and example scenes Video Tutorials The integrated RTS pathfinder and game AI system in development
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Re: MapBuilder
[Re: sivan]
#393917
02/08/12 13:26
02/08/12 13:26
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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News: Don't think that I finished the development , a new update is coming soon! Unfortunately I had less time than I planned... New features are: - terrain deformation, saving as hmp (thanks to Widi), and as a MapBuilder specific mesh modifier file, - compile level as WMB, and save as $$M (it can be opened by WED just like a WMP file, but contains less data), thanks to the great contribution of Emre! - example project how to reproduce exactly the same look as designed in MapBuilder, if WMB export is used (needs some simple tricks due to the limitations of this file format), - a similar example project for 3DGS Commercial users about how to enhance its look easily, - a short description of how these exported files should be used (limitations, bugs). Near future plans: - texture editing is not totally ready, so it is disabled at the moment, but you can expect it soon... - development of an integrated hierarchical pathfinder system is in progress, a test demo will be available when the first basic version is ready. I'm just refining the GUI of these new features, and waiting for a response from JCL in connection with compilation of wmb files in background by wwmp2wmb.exe, making some tests, and going to publish it.
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Re: MapBuilder
[Re: sivan]
#395309
02/22/12 09:54
02/22/12 09:54
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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Finally the new version is downloadable from my homepage! http://mapbuilder.zxq.net/New features are the same as I described above: - terrain deformation with two saving options (thanks to Widi), - wmb compilation, and an output file to WED (thanks to Emre), - simple examples of how to handle wmb files to set properly decal shadows, bounding boxes, and alpha values, which are not stored by default (now stored in entity skills). Moreover, skies now can be .dds, .tga, .pcx, and .bmp images too (thanks to EvilSOB). Documentation and script packages are not updated, but work is in progress.
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Re: MapBuilder
[Re: sivan]
#395752
02/27/12 11:05
02/27/12 11:05
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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News: another update is coming this week, because I resolved some errors and limitations, and I think you will be really happy with these: - saving hmp with A8 compilation is corrected (now the first chunk is okay too) - errors on chunk borders after deformation in A7 compilation are removed (all vertices now updated properly) - terrain updated properly after raising and lowering, thus can be saved as hmp now (it was restricted) - camera max height also updated after terrain deformation - terrain flattening is removed, because not an important feature, and caused errors on hmp saving even after the corrections mentioned above Fortunately I had time and patience for bug-fixing in the last days Moreover thanks to rojart for this idea and code: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=395644#Post395644
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Re: MapBuilder
[Re: sivan]
#395915
02/29/12 08:36
02/29/12 08:36
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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The new update is online! You need to download only one of the Exe Packs (A7 or A8), and unrar to your existing MapBuilder folder, letting it to overwrite old files. Or if you are a new user, download and unrar first the Common Package (5 parts, 60MB total), and afterwards download and unrar one of the Exe Packs (3MB) to the same folder. Please keep the folder structure when unraring! No further updates are coming before the end of March, so please do not wait for new fixes . Use v.1.07 common package with v.1.08.4 exe pack.
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Re: MapBuilder
[Re: sivan]
#398248
03/30/12 07:59
03/30/12 07:59
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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News: - my son was born some days ago (he's fine), so my 3dgs related works have slowed down, but will continue soon - I will add within a month terrain texture painting features, at the moment it works for multitexture terrains using the fixed function effect of terraintex.fx. - hopefully in the next update I can include a well working demo of the new RTS styled pathfinder system I've been working in the last month (atm it has some limitations and not really optimized). It will be an integrated part of the editor in the future.
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