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MapBuilder #388396
12/02/11 10:49
12/02/11 10:49
5 Images
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
MapBuilder

MB is a lightweight outdoor level editor ideal for 3DGS beginners for creating game scenes within minutes without deep 3D knowledge. It is terrain based, populating with sprites, models, and wmb entities is really easy, just one click. Entity placement and modification, sky and material adjustment, terrain deformation and texture painting in real time, by a simple graphic interface, with open source save/load system.

Wmb levels can be opened and exported too, from version: v.1.07. Postprocessing in WED is possible by .$$m files.

Freeware resources are included in the package. Compatible with both A7 and A8 engines. Suited for 3DGS 'Free' and 'Extra' editions of 3DGS. Later some additions of shader functionality can be expected for 'Commercial' users.

The editor package, 4 simple example game projects (open source, containing the necessary MB level loading scripts), a script and file package for creating new projects, and the (partially ready) online documentation can be found at MapBuilder homepage .

There are also some other resources and tutorials too. Everything for free laugh

More screenshots showing menu options and example scenes

Video Tutorials

The integrated RTS pathfinder and game AI system in development

90 Comments
Re: MapBuilder [Re: sivan] #393917
02/08/12 13:26
02/08/12 13:26
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
News:
Don't think that I finished the development laugh , a new update is coming soon! Unfortunately I had less time than I planned...

New features are:
- terrain deformation, saving as hmp (thanks to Widi), and as a MapBuilder specific mesh modifier file,
- compile level as WMB, and save as $$M (it can be opened by WED just like a WMP file, but contains less data), thanks to the great contribution of Emre!
- example project how to reproduce exactly the same look as designed in MapBuilder, if WMB export is used (needs some simple tricks due to the limitations of this file format),
- a similar example project for 3DGS Commercial users about how to enhance its look easily,
- a short description of how these exported files should be used (limitations, bugs).

Near future plans:
- texture editing is not totally ready, so it is disabled at the moment, but you can expect it soon...
- development of an integrated hierarchical pathfinder system is in progress, a test demo will be available when the first basic version is ready.

I'm just refining the GUI of these new features, and waiting for a response from JCL in connection with compilation of wmb files in background by wwmp2wmb.exe, making some tests, and going to publish it.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #394008
02/09/12 00:20
02/09/12 00:20
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Nice, I'm really looking forward to test it! laugh

Re: MapBuilder [Re: sivan] #395309
02/22/12 09:54
02/22/12 09:54
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Finally the new version is downloadable from my homepage!
http://mapbuilder.zxq.net/
New features are the same as I described above:

- terrain deformation with two saving options (thanks to Widi),
- wmb compilation, and an output file to WED (thanks to Emre),
- simple examples of how to handle wmb files to set properly decal shadows, bounding boxes, and alpha values, which are not stored by default (now stored in entity skills).

Moreover, skies now can be .dds, .tga, .pcx, and .bmp images too (thanks to EvilSOB).

Documentation and script packages are not updated, but work is in progress.

Re: MapBuilder [Re: sivan] #395509
02/24/12 09:33
02/24/12 09:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Please update!

A few bugs were found just after the last release, as described in version history. You can find here also the description of new features, as always (you can run now MB in window mode too).

Please download one of the new exe packs due to your engine version, and extract it to your MB folder (overwrites some files). The Common Package remained the same.

At the moment A7 update is available, A8 update is coming only this evening.

Thanks!

Re: MapBuilder [Re: sivan] #395752
02/27/12 11:05
02/27/12 11:05
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
News: another update is coming this week, because I resolved some errors and limitations, and I think you will be really happy with these:
- saving hmp with A8 compilation is corrected (now the first chunk is okay too)
- errors on chunk borders after deformation in A7 compilation are removed (all vertices now updated properly)
- terrain updated properly after raising and lowering, thus can be saved as hmp now (it was restricted)
- camera max height also updated after terrain deformation
- terrain flattening is removed, because not an important feature, and caused errors on hmp saving even after the corrections mentioned above
Fortunately I had time and patience for bug-fixing in the last days laugh

Moreover thanks to rojart for this idea and code: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=395644#Post395644


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #395754
02/27/12 12:46
02/27/12 12:46
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Nice to see you fixed the problems with terrain chunk. Good job...

Re: MapBuilder [Re: Widi] #395755
02/27/12 13:18
02/27/12 13:18
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks. applying the above linked code snippet using D3DXComputeNormals(Mesh, NULL); for each chunk before the DLL call solved all the problems! (it's a bit slow and does not handle properly chunk borders, but those were handled by my own older scripts)

Re: MapBuilder [Re: sivan] #395915
02/29/12 08:36
02/29/12 08:36
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
The new update is online!

You need to download only one of the Exe Packs (A7 or A8), and unrar to your existing MapBuilder folder, letting it to overwrite old files.

Or if you are a new user, download and unrar first the Common Package (5 parts, 60MB total), and afterwards download and unrar one of the Exe Packs (3MB) to the same folder. Please keep the folder structure when unraring!

No further updates are coming before the end of March, so please do not wait for new fixes laugh. Use v.1.07 common package with v.1.08.4 exe pack.

Re: MapBuilder [Re: sivan] #397408
03/18/12 20:41
03/18/12 20:41
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Currently I'm working on this pathfinder integrated into MapBuilder:
http://youtu.be/wWCkrTXw7Z4


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #398248
03/30/12 07:59
03/30/12 07:59
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
News:
- my son was born some days ago (he's fine), so my 3dgs related works have slowed down, but will continue soon laugh
- I will add within a month terrain texture painting features, at the moment it works for multitexture terrains using the fixed function effect of terraintex.fx.
- hopefully in the next update I can include a well working demo of the new RTS styled pathfinder system I've been working in the last month (atm it has some limitations and not really optimized). It will be an integrated part of the editor in the future.


Free world editor for 3D Gamestudio: MapBuilder Editor
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