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Rise of the Mondel ROTM #388843
12/07/11 23:04
12/07/11 23:04
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
ROTM
Video
[video:youtube]http://www.youtube.com/watch?v=F20oqgX0s78[/video]

Wollte mal mein Funprojekt präsentieren an dem ich ein bischen "gearbeitet" habe.

Ein 3D / 2D Shooter mit Spritegegnern die man aus allen Seiten bewundern kann. Verrückte Waffen und Quests verpackt in einen "trashigen B-Movie Style". Vernichte Gegner mit Handfeuerwaffen oder sauge sie in einen Industriesauger, der Menschen zu gefährlichen Geschossen macht.
Stoppe die Mondelsekte, die Deinen Kopf haben will, Dein Wissen.

Danke an SuperKu fürs 2D-Side-Script und danke an HeelX fürs SAAO + DoF.


mfg















Last edited by rayp; 03/22/12 06:18.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Rise of the Mondel ROTM [Re: rayp] #388846
12/07/11 23:18
12/07/11 23:18
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I like , the sky, the luminosity in that game , the effects !
It seems ennemies are just sprites ?
Do you have a video ?

Re: Rise of the Mondel ROTM [Re: ratchet] #388847
12/07/11 23:20
12/07/11 23:20
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
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Germany
Enemys are only sprites. Animated photostrips of all 4 sides like in Rise of the Triad or Doom. No video yet. But soon there is a playable Demo.
greets


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Rise of the Mondel ROTM [Re: rayp] #388853
12/07/11 23:39
12/07/11 23:39
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Joined: Jul 2008
Posts: 2,107
Germany
Industriesauga in Action


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Rise of the Mondel ROTM [Re: rayp] #388855
12/07/11 23:58
12/07/11 23:58
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
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Posts: 6,861
Kiel (Germany)
Haha I've finally beat the game/ demo, pretty funny. It's a little rough, though, enemies sometimes shoot at me and hit me although they are not visible, the always respawning enemies (that come with the helicopter) are a little annoying.
The level design reminds me of Duke 3D's level design - and that's a good thing.

As I've already said in my PM, I think you should remove all postprocessing effects and probably disable filtering and/ or mipmapping to achieve that old school look.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Rise of the Mondel ROTM [Re: Superku] #388856
12/08/11 00:02
12/08/11 00:02
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
@superku, i like the mix. oldschool feel with new school environment laugh

Re: Rise of the Mondel ROTM [Re: lostclimate] #388859
12/08/11 00:09
12/08/11 00:09
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Germany
And i think u wont get the real olschool look. The blurry pixels and a 320x200 res grin

And as lostclimate says this was the plan. Mix old and new schools. But i like both ideas.

Edit: SuperKu have u found the VacuumCleaner ?

Last edited by rayp; 12/08/11 00:14.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Rise of the Mondel ROTM [Re: rayp] #388860
12/08/11 00:16
12/08/11 00:16
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I'm prototyping an old school shooter, too, for some time now that I will work on after my sidescroller and I plan to integrate modern rendering and postprocessing techniques myself, thus I don't dislike the idea at all, but I would either the remove it at all in your case or reduce the strength of the DOF effect noticeably, everything is too blurry, esp. in close rooms, when you play it yourself, it hurts the game.

EDIT: Yes, haha, I did, I was shocked as I shot the sucked up enemy towards the newly spawned group and everyone exploded, but I was amused.

Last edited by Superku; 12/08/11 00:24.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Rise of the Mondel ROTM [Re: Superku] #388861
12/08/11 00:18
12/08/11 00:18
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Posts: 2,107
Germany
Ure wish is my command, sir grin

Edit: Schön gesagt grin

Last edited by rayp; 12/08/11 00:27.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Rise of the Mondel ROTM [Re: rayp] #388873
12/08/11 08:04
12/08/11 08:04
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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A

Joined: Mar 2007
Posts: 1,852
Ich durfte mal gestern kurz in die Demo reinzocken. Das war ein Feeling wie in den 90er Jahren, als ich mir Rise of the Triad oder Blood gekauft habe. Ehrlich gesagt hat´s mich geflasht. Ich finde diesen Retro-Ansatz sehr geil. Geiler als dieses „wir müssen ein Team bilden und Call of Duty, Teil 9“ produzieren. Echt Rayp, das war ein gutes Gefühl, das Du mir mit diesem Teil beschert hast. Und das noch zur Weihnachtszeit! Da saß ich noch in meiner Studentenbude, von der Decke kam der Rauch bis zur geschätzten Mitte des Zimmers runter – und es roch nach Kaffe und dem Plastik des 486er. Der Oberhammer wäre jetzt noch, wenn Du solche Zeichntrick-Augen und Gedärme spritzen lassen würdest (einfach Sprites nehmen, die Du am Trefferpunkt ansetzt, in eine beliebige Richtung driften lässt und abblendest),

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