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Turning static shadows off in WED #388882
12/08/11 12:42
12/08/11 12:42
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline OP
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3run  Offline OP
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How to turn static shadows in map compiler? I want to use dynamic shadowmapping.


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Re: Turning static shadows off in WED [Re: 3run] #388905
12/08/11 17:09
12/08/11 17:09
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Just don't place any lights.

Re: Turning static shadows off in WED [Re: the_clown] #388907
12/08/11 17:17
12/08/11 17:17
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Posts: 379
Flevoland, 5 meters under wate...
you can set the level ambient to white, and the sun ambient to white.
Lightmaps are almost gone then.
also, you can use fixed function effects to render only the diffuse texture.
In both cases, set the lightmap resolution to 0.01, so it almost doesn't take any video memory.


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Re: Turning static shadows off in WED [Re: Roel] #388925
12/08/11 20:03
12/08/11 20:03
Joined: May 2009
Posts: 5,370
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3run Offline OP
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3run  Offline OP
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How do I set ambient and sun to white? I don't want to make level very bright, I just want to keep it's lightning simple as always but without without static shadows.


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Re: Turning static shadows off in WED [Re: 3run] #388927
12/08/11 20:27
12/08/11 20:27
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Kiel (Germany)
Simply don't use shaded but flat surfaces (in texture/ block properties) and activate tesselation for flat blocks.


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Re: Turning static shadows off in WED [Re: Superku] #388928
12/08/11 20:49
12/08/11 20:49
Joined: May 2009
Posts: 5,370
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3run Offline OP
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3run  Offline OP
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Ok, how to activate
tesselation for flat blocks?


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Re: Turning static shadows off in WED [Re: 3run] #388929
12/08/11 20:52
12/08/11 20:52
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Posts: 6,861
Kiel (Germany)
Open the map compiler and click on the button for advanced options (">>>"), there you'll see a slider "Tesselate flat".

IMO you should not use vertex lighting, though, but use simple point light shaders (without any normalmapping and the like). Then you don't need tesselation anyway.

EDIT: Because vertex lighting always looks bad, no matter how fine your tesselation is, and it's basically only a relict from old A5/ A6 times.

Last edited by Superku; 12/08/11 20:53.

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Re: Turning static shadows off in WED [Re: Superku] #388934
12/08/11 21:11
12/08/11 21:11
Joined: May 2009
Posts: 5,370
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3run Offline OP
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3run  Offline OP
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Ok, thank you, I'll give it a try. So, where can I get point lightning? I use A7 commercial.


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Re: Turning static shadows off in WED [Re: 3run] #388935
12/08/11 21:16
12/08/11 21:16
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Hm I don't know if there are any simple point light shaders around here, but you could easily take for example a normal mapping shader (wiki?) and delete the normal mapping part.


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Re: Turning static shadows off in WED [Re: Superku] #388938
12/08/11 21:28
12/08/11 21:28
Joined: May 2009
Posts: 5,370
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3run Offline OP
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3run  Offline OP
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I should learn shaders, and then give it a try, thank you man. By the way, what the hell is wrong with the Wiki? I see some strange stuff, like:
Quote:

</
div>
</
td>
<td
style= MainBoxFrameStyle
width:25%;>
<div
style= MainBoxHeadStyle>Documentation</
div>
<div
style= MainBoxContentStyle>
Could you please, give me direct link to that normalmapping shader?


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